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authorRob Clark <[email protected]>2016-03-01 17:31:21 -0500
committerRob Clark <[email protected]>2016-03-01 19:20:33 -0500
commit5fd152bae8a765024231a7390ae48752b579a5a9 (patch)
tree223cb895d5a94727ac8d0bcef1cead5c3941eb20 /src/gallium/drivers/freedreno/ir3/ir3_shader.c
parent1be953797ea4ae31193ab40bd35133eef38ae0ce (diff)
freedreno/ir3: add dev ptr to ir3_compiler
And use this for allocating bo's to hold the shader binary, rather than accessing the dev via ctx ptr. One step towards making shaders sharable across contexts. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_shader.c')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index 7d17f426ad3..26106072b5a 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -127,14 +127,14 @@ void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
static void
assemble_variant(struct ir3_shader_variant *v)
{
- struct fd_context *ctx = fd_context(v->shader->pctx);
- uint32_t gpu_id = v->shader->compiler->gpu_id;
+ struct ir3_compiler *compiler = v->shader->compiler;
+ uint32_t gpu_id = compiler->gpu_id;
uint32_t sz, *bin;
bin = ir3_shader_assemble(v, gpu_id);
sz = v->info.sizedwords * 4;
- v->bo = fd_bo_new(ctx->dev, sz,
+ v->bo = fd_bo_new(compiler->dev, sz,
DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
DRM_FREEDRENO_GEM_TYPE_KMEM);