aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
diff options
context:
space:
mode:
authorKristian H. Kristensen <[email protected]>2019-10-10 21:02:45 -0700
committerKristian H. Kristensen <[email protected]>2019-10-17 13:43:53 -0700
commit0293d14719201fc5802aa2573e03d293f06d94fa (patch)
tree833d0af82be875dded273a0e71cacddcacdfa66f /src/gallium/drivers/freedreno/ir3/ir3_gallium.c
parent8e16fb152813d13121d13710f72ecce009c1885e (diff)
freedreno/ir3: Implement primitive layout intrinsics
This implements the load_vs_primitive_stride_ir3, load_vs_vertex_stride_ir3 and load_primitive_location_ir3 intrinsics, used for getting the primitive layout strides and locations. Signed-off-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_gallium.c')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_gallium.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
index 11a4dc78161..e5ea424b221 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
@@ -396,6 +396,54 @@ ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v
}
}
+static uint32_t
+link_geometry_stages(const struct ir3_shader_variant *producer,
+ const struct ir3_shader_variant *consumer,
+ uint32_t *locs)
+{
+ uint32_t num_loc = 0;
+
+ nir_foreach_variable(in_var, &consumer->shader->nir->inputs) {
+ nir_foreach_variable(out_var, &producer->shader->nir->outputs) {
+ if (in_var->data.location == out_var->data.location) {
+ locs[in_var->data.driver_location] =
+ producer->shader->output_loc[out_var->data.driver_location] * 4;
+
+ debug_assert(num_loc <= in_var->data.driver_location + 1);
+ num_loc = in_var->data.driver_location + 1;
+ }
+ }
+ }
+
+ return num_loc;
+}
+
+void
+ir3_emit_link_map(struct fd_screen *screen,
+ const struct ir3_shader_variant *producer,
+ const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t base = const_state->offsets.primitive_map;
+ uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
+
+ num_loc = link_geometry_stages(producer, v, patch_locs);
+
+ int size = DIV_ROUND_UP(num_loc, 4);
+
+ /* truncate size to avoid writing constants that shader
+ * does not use:
+ */
+ size = MIN2(size + base, v->constlen) - base;
+
+ /* convert out of vec4: */
+ base *= 4;
+ size *= 4;
+
+ if (size > 0)
+ emit_const(screen, ring, v, base, 0, size, patch_locs, NULL);
+}
+
/* emit stream-out buffers: */
static void
emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,