diff options
author | Rob Clark <[email protected]> | 2017-04-17 11:40:16 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2017-05-04 13:48:06 -0400 |
commit | 2ce449fa7d7829b24dd0292d866aaf925937a048 (patch) | |
tree | f00f82e378a31b4deb52b5e5a3439e3dbb66abd1 /src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c | |
parent | 39c5a46a7a7e46fa84b21e749aa9547733f0c813 (diff) |
freedreno/ir3: compute shader support
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c | 81 |
1 files changed, 64 insertions, 17 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c index a164675ed24..46d0525c93d 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c @@ -71,6 +71,9 @@ struct ir3_compile { /* For vertex shaders, keep track of the system values sources */ struct ir3_instruction *vertex_id, *basevertex, *instance_id; + /* Compute shader inputs: */ + struct ir3_instruction *local_invocation_id, *work_group_id; + /* For SSBO's and atomics, we need to preserve order, such * that reads don't overtake writes, and the order of writes * is preserved. Atomics are considered as a write. @@ -228,15 +231,21 @@ compile_init(struct ir3_compiler *compiler, constoff += align(ctx->s->info->num_ubos * ptrsz, 4) / 4; } + unsigned num_driver_params = 0; if (so->type == SHADER_VERTEX) { - so->constbase.driver_param = constoff; - constoff += align(IR3_DP_COUNT, 4) / 4; + num_driver_params = IR3_DP_VS_COUNT; + } else if (so->type == SHADER_COMPUTE) { + num_driver_params = IR3_DP_CS_COUNT; + } - if ((compiler->gpu_id < 500) && - so->shader->stream_output.num_outputs > 0) { - so->constbase.tfbo = constoff; - constoff += align(PIPE_MAX_SO_BUFFERS * ptrsz, 4) / 4; - } + so->constbase.driver_param = constoff; + constoff += align(num_driver_params, 4) / 4; + + if ((so->type == SHADER_VERTEX) && + (compiler->gpu_id < 500) && + so->shader->stream_output.num_outputs > 0) { + so->constbase.tfbo = constoff; + constoff += align(PIPE_MAX_SO_BUFFERS * ptrsz, 4) / 4; } so->constbase.immediate = constoff; @@ -538,7 +547,7 @@ create_var_store(struct ir3_compile *ctx, struct ir3_array *arr, int n, } static struct ir3_instruction * -create_input(struct ir3_block *block, unsigned n) +create_input_compmask(struct ir3_block *block, unsigned n, unsigned compmask) { struct ir3_instruction *in; @@ -546,10 +555,18 @@ create_input(struct ir3_block *block, unsigned n) in->inout.block = block; ir3_reg_create(in, n, 0); + in->regs[0]->wrmask = compmask; + return in; } static struct ir3_instruction * +create_input(struct ir3_block *block, unsigned n) +{ + return create_input_compmask(block, n, 0x1); +} + +static struct ir3_instruction * create_frag_input(struct ir3_compile *ctx, bool use_ldlv) { struct ir3_block *block = ctx->block; @@ -1309,7 +1326,8 @@ emit_intrinsic_atomic(struct ir3_compile *ctx, nir_intrinsic_instr *intr) array_insert(b, b->keeps, atomic); } -static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot, +static void add_sysval_input_compmask(struct ir3_compile *ctx, + gl_system_value slot, unsigned compmask, struct ir3_instruction *instr) { struct ir3_shader_variant *so = ctx->so; @@ -1318,7 +1336,7 @@ static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot, so->inputs[n].sysval = true; so->inputs[n].slot = slot; - so->inputs[n].compmask = 1; + so->inputs[n].compmask = compmask; so->inputs[n].regid = r; so->inputs[n].interpolate = INTERP_MODE_FLAT; so->total_in++; @@ -1327,6 +1345,12 @@ static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot, ctx->ir->inputs[r] = instr; } +static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot, + struct ir3_instruction *instr) +{ + add_sysval_input_compmask(ctx, slot, 0x1, instr); +} + static void emit_intrinsic(struct ir3_compile *ctx, nir_intrinsic_instr *intr) { @@ -1476,6 +1500,28 @@ emit_intrinsic(struct ir3_compile *ctx, nir_intrinsic_instr *intr) dst[0] = ir3_COV(b, ctx->frag_face, TYPE_S16, TYPE_S32); dst[0] = ir3_ADD_S(b, dst[0], 0, create_immed(b, 1), 0); break; + case nir_intrinsic_load_local_invocation_id: + if (!ctx->local_invocation_id) { + ctx->local_invocation_id = create_input_compmask(b, 0, 0x7); + add_sysval_input_compmask(ctx, SYSTEM_VALUE_LOCAL_INVOCATION_ID, + 0x7, ctx->local_invocation_id); + } + split_dest(b, dst, ctx->local_invocation_id, 0, 3); + break; + case nir_intrinsic_load_work_group_id: + if (!ctx->work_group_id) { + ctx->work_group_id = create_input_compmask(b, 0, 0x7); + add_sysval_input_compmask(ctx, SYSTEM_VALUE_WORK_GROUP_ID, + 0x7, ctx->work_group_id); + ctx->work_group_id->regs[0]->flags |= IR3_REG_HIGH; + } + split_dest(b, dst, ctx->work_group_id, 0, 3); + break; + case nir_intrinsic_load_num_work_groups: + for (int i = 0; i < intr->num_components; i++) { + dst[i] = create_driver_param(ctx, IR3_DP_NUM_WORK_GROUPS_X + i); + } + break; case nir_intrinsic_discard_if: case nir_intrinsic_discard: { struct ir3_instruction *cond, *kill; @@ -2381,6 +2427,11 @@ max_drvloc(struct exec_list *vars) return drvloc; } +static const unsigned max_sysvals[SHADER_MAX] = { + [SHADER_VERTEX] = 16, + [SHADER_COMPUTE] = 16, // TODO how many do we actually need? +}; + static void emit_instructions(struct ir3_compile *ctx) { @@ -2390,11 +2441,9 @@ emit_instructions(struct ir3_compile *ctx) ninputs = (max_drvloc(&ctx->s->inputs) + 1) * 4; noutputs = (max_drvloc(&ctx->s->outputs) + 1) * 4; - /* or vtx shaders, we need to leave room for sysvals: + /* we need to leave room for sysvals: */ - if (ctx->so->type == SHADER_VERTEX) { - ninputs += 16; - } + ninputs += max_sysvals[ctx->so->type]; ctx->ir = ir3_create(ctx->compiler, ninputs, noutputs); @@ -2403,9 +2452,7 @@ emit_instructions(struct ir3_compile *ctx) ctx->in_block = ctx->block; list_addtail(&ctx->block->node, &ctx->ir->block_list); - if (ctx->so->type == SHADER_VERTEX) { - ctx->ir->ninputs -= 16; - } + ninputs -= max_sysvals[ctx->so->type]; /* for fragment shader, we have a single input register (usually * r0.xy) which is used as the base for bary.f varying fetch instrs: |