diff options
author | Rob Clark <[email protected]> | 2013-05-26 17:13:27 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2013-06-08 13:15:51 -0400 |
commit | 18c317b21ddc2ec4538544f9dd69dc568dcf821f (patch) | |
tree | 224e3c0464dcedabbf5784e5c3def952473fd8f8 /src/gallium/drivers/freedreno/freedreno_program.c | |
parent | 213c207b3ac40ae769afe01b8578f566b5e7840d (diff) |
freedreno: prepare for a3xx
Split the parts that are specific to adreno a2xx series GPUs from the
parts that will be in common with a3xx, so that a3xx support can be
added more cleanly.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_program.c')
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_program.c | 504 |
1 files changed, 0 insertions, 504 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_program.c b/src/gallium/drivers/freedreno/freedreno_program.c deleted file mode 100644 index 7605e82d877..00000000000 --- a/src/gallium/drivers/freedreno/freedreno_program.c +++ /dev/null @@ -1,504 +0,0 @@ -/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ - -/* - * Copyright (C) 2012 Rob Clark <[email protected]> - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Authors: - * Rob Clark <[email protected]> - */ - -#include "pipe/p_state.h" -#include "util/u_string.h" -#include "util/u_memory.h" -#include "util/u_inlines.h" -#include "util/u_format.h" -#include "tgsi/tgsi_dump.h" -#include "tgsi/tgsi_parse.h" - -#include "freedreno_program.h" -#include "freedreno_compiler.h" -#include "freedreno_vbo.h" -#include "freedreno_texture.h" -#include "freedreno_util.h" - -static struct fd_shader_stateobj * -create_shader(enum shader_t type) -{ - struct fd_shader_stateobj *so = CALLOC_STRUCT(fd_shader_stateobj); - if (!so) - return NULL; - so->type = type; - return so; -} - -static void -delete_shader(struct fd_shader_stateobj *so) -{ - ir2_shader_destroy(so->ir); - FREE(so->tokens); - FREE(so); -} - -static struct fd_shader_stateobj * -assemble(struct fd_shader_stateobj *so) -{ - free(so->bin); - so->bin = ir2_shader_assemble(so->ir, &so->info); - if (!so->bin) - goto fail; - - if (fd_mesa_debug & FD_DBG_DISASM) { - DBG("disassemble: type=%d", so->type); - disasm(so->bin, so->info.sizedwords, 0, so->type); - } - - return so; - -fail: - debug_error("assemble failed!"); - delete_shader(so); - return NULL; -} - -static struct fd_shader_stateobj * -compile(struct fd_program_stateobj *prog, struct fd_shader_stateobj *so) -{ - int ret; - - if (fd_mesa_debug & FD_DBG_DISASM) { - DBG("dump tgsi: type=%d", so->type); - tgsi_dump(so->tokens, 0); - } - - ret = fd_compile_shader(prog, so); - if (ret) - goto fail; - - /* NOTE: we don't assemble yet because for VS we don't know the - * type information for vertex fetch yet.. so those need to be - * patched up later before assembling. - */ - - so->info.sizedwords = 0; - - return so; - -fail: - debug_error("compile failed!"); - delete_shader(so); - return NULL; -} - -static void -emit(struct fd_ringbuffer *ring, struct fd_shader_stateobj *so) -{ - unsigned i; - - if (so->info.sizedwords == 0) - assemble(so); - - OUT_PKT3(ring, CP_IM_LOAD_IMMEDIATE, 2 + so->info.sizedwords); - OUT_RING(ring, (so->type == SHADER_VERTEX) ? 0 : 1); - OUT_RING(ring, so->info.sizedwords); - for (i = 0; i < so->info.sizedwords; i++) - OUT_RING(ring, so->bin[i]); -} - -static void * -fd_fp_state_create(struct pipe_context *pctx, - const struct pipe_shader_state *cso) -{ - struct fd_shader_stateobj *so = create_shader(SHADER_FRAGMENT); - if (!so) - return NULL; - so->tokens = tgsi_dup_tokens(cso->tokens); - return so; -} - -static void -fd_fp_state_delete(struct pipe_context *pctx, void *hwcso) -{ - struct fd_shader_stateobj *so = hwcso; - delete_shader(so); -} - -static void -fd_fp_state_bind(struct pipe_context *pctx, void *hwcso) -{ - struct fd_context *ctx = fd_context(pctx); - ctx->prog.fp = hwcso; - ctx->prog.dirty |= FD_SHADER_DIRTY_FP; - ctx->dirty |= FD_DIRTY_PROG; -} - -static void * -fd_vp_state_create(struct pipe_context *pctx, - const struct pipe_shader_state *cso) -{ - struct fd_shader_stateobj *so = create_shader(SHADER_VERTEX); - if (!so) - return NULL; - so->tokens = tgsi_dup_tokens(cso->tokens); - return so; -} - -static void -fd_vp_state_delete(struct pipe_context *pctx, void *hwcso) -{ - struct fd_shader_stateobj *so = hwcso; - delete_shader(so); -} - -static void -fd_vp_state_bind(struct pipe_context *pctx, void *hwcso) -{ - struct fd_context *ctx = fd_context(pctx); - ctx->prog.vp = hwcso; - ctx->prog.dirty |= FD_SHADER_DIRTY_VP; - ctx->dirty |= FD_DIRTY_PROG; -} - -static void -patch_vtx_fetches(struct fd_context *ctx, struct fd_shader_stateobj *so, - struct fd_vertex_stateobj *vtx) -{ - unsigned i; - - assert(so->num_vfetch_instrs == vtx->num_elements); - - /* update vtx fetch instructions: */ - for (i = 0; i < so->num_vfetch_instrs; i++) { - struct ir2_instruction *instr = so->vfetch_instrs[i]; - struct pipe_vertex_element *elem = &vtx->pipe[i]; - struct pipe_vertex_buffer *vb = - &ctx->vertexbuf.vb[elem->vertex_buffer_index]; - enum pipe_format format = elem->src_format; - const struct util_format_description *desc = - util_format_description(format); - unsigned j; - - /* Find the first non-VOID channel. */ - for (j = 0; j < 4; j++) - if (desc->channel[j].type != UTIL_FORMAT_TYPE_VOID) - break; - - /* CI/CIS can probably be set in compiler instead: */ - instr->fetch.const_idx = 20 + (i / 3); - instr->fetch.const_idx_sel = i % 3; - - instr->fetch.fmt = fd_pipe2surface(format); - instr->fetch.is_normalized = desc->channel[j].normalized; - instr->fetch.is_signed = - desc->channel[j].type == UTIL_FORMAT_TYPE_SIGNED; - instr->fetch.stride = vb->stride ? : 1; - instr->fetch.offset = elem->src_offset; - - for (j = 0; j < 4; j++) - instr->regs[0]->swizzle[j] = "xyzw01__"[desc->swizzle[j]]; - - assert(instr->fetch.fmt != FMT_INVALID); - - DBG("vtx[%d]: %s (%d), ci=%d, cis=%d, id=%d, swizzle=%s, " - "stride=%d, offset=%d", - i, util_format_name(format), - instr->fetch.fmt, - instr->fetch.const_idx, - instr->fetch.const_idx_sel, - elem->instance_divisor, - instr->regs[0]->swizzle, - instr->fetch.stride, - instr->fetch.offset); - } - - /* trigger re-assemble: */ - so->info.sizedwords = 0; -} - -static void -patch_tex_fetches(struct fd_context *ctx, struct fd_shader_stateobj *so, - struct fd_texture_stateobj *tex) -{ - unsigned i; - - /* update tex fetch instructions: */ - for (i = 0; i < so->num_tfetch_instrs; i++) { - struct ir2_instruction *instr = so->tfetch_instrs[i].instr; - unsigned samp_id = so->tfetch_instrs[i].samp_id; - unsigned const_idx = fd_get_const_idx(ctx, tex, samp_id); - - if (const_idx != instr->fetch.const_idx) { - instr->fetch.const_idx = const_idx; - /* trigger re-assemble: */ - so->info.sizedwords = 0; - } - } -} - -void -fd_program_validate(struct fd_context *ctx) -{ - struct fd_program_stateobj *prog = &ctx->prog; - - /* if vertex or frag shader is dirty, we may need to recompile. Compile - * frag shader first, as that assigns the register slots for exports - * from the vertex shader. And therefore if frag shader has changed we - * need to recompile both vert and frag shader. - */ - if (prog->dirty & FD_SHADER_DIRTY_FP) - compile(prog, prog->fp); - - if (prog->dirty & (FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP)) - compile(prog, prog->vp); - - if (prog->dirty) - ctx->dirty |= FD_DIRTY_PROG; - - prog->dirty = 0; - - /* if necessary, fix up vertex fetch instructions: */ - if (ctx->dirty & (FD_DIRTY_VTXSTATE | FD_DIRTY_PROG)) - patch_vtx_fetches(ctx, prog->vp, ctx->vtx); - - /* if necessary, fix up texture fetch instructions: */ - if (ctx->dirty & (FD_DIRTY_TEXSTATE | FD_DIRTY_PROG)) { - patch_tex_fetches(ctx, prog->vp, &ctx->verttex); - patch_tex_fetches(ctx, prog->fp, &ctx->fragtex); - } -} - -void -fd_program_emit(struct fd_ringbuffer *ring, - struct fd_program_stateobj *prog) -{ - struct ir2_shader_info *vsi = &prog->vp->info; - struct ir2_shader_info *fsi = &prog->fp->info; - uint8_t vs_gprs, fs_gprs, vs_export; - - emit(ring, prog->vp); - emit(ring, prog->fp); - - vs_gprs = (vsi->max_reg < 0) ? 0x80 : vsi->max_reg; - fs_gprs = (fsi->max_reg < 0) ? 0x80 : fsi->max_reg; - vs_export = MAX2(1, prog->num_exports) - 1; - - OUT_PKT3(ring, CP_SET_CONSTANT, 2); - OUT_RING(ring, CP_REG(REG_A2XX_SQ_PROGRAM_CNTL)); - OUT_RING(ring, A2XX_SQ_PROGRAM_CNTL_PS_EXPORT_MODE(POSITION_2_VECTORS_SPRITE) | - A2XX_SQ_PROGRAM_CNTL_VS_RESOURCE | - A2XX_SQ_PROGRAM_CNTL_PS_RESOURCE | - A2XX_SQ_PROGRAM_CNTL_VS_EXPORT_COUNT(vs_export) | - A2XX_SQ_PROGRAM_CNTL_PS_REGS(fs_gprs) | - A2XX_SQ_PROGRAM_CNTL_VS_REGS(vs_gprs)); -} - -/* Creates shader: - * EXEC ADDR(0x2) CNT(0x1) - * (S)FETCH: SAMPLE R0.xyzw = R0.xyx CONST(0) LOCATION(CENTER) - * ALLOC PARAM/PIXEL SIZE(0x0) - * EXEC_END ADDR(0x3) CNT(0x1) - * ALU: MAXv export0 = R0, R0 ; gl_FragColor - * NOP - */ -static struct fd_shader_stateobj * -create_blit_fp(void) -{ - struct fd_shader_stateobj *so = create_shader(SHADER_FRAGMENT); - struct ir2_cf *cf; - struct ir2_instruction *instr; - - if (!so) - return NULL; - - so->ir = ir2_shader_create(); - - cf = ir2_cf_create(so->ir, EXEC); - - instr = ir2_instr_create_tex_fetch(cf, 0); - ir2_reg_create(instr, 0, "xyzw", 0); - ir2_reg_create(instr, 0, "xyx", 0); - instr->sync = true; - - cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0); - cf = ir2_cf_create(so->ir, EXEC_END); - - instr = ir2_instr_create_alu(cf, MAXv, ~0); - ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT); - ir2_reg_create(instr, 0, NULL, 0); - ir2_reg_create(instr, 0, NULL, 0); - - return assemble(so); -} - -/* Creates shader: -* EXEC ADDR(0x3) CNT(0x2) -* FETCH: VERTEX R1.xy01 = R0.x FMT_32_32_FLOAT UNSIGNED STRIDE(8) CONST(26, 1) -* FETCH: VERTEX R2.xyz1 = R0.x FMT_32_32_32_FLOAT UNSIGNED STRIDE(12) CONST(26, 0) -* ALLOC POSITION SIZE(0x0) -* EXEC ADDR(0x5) CNT(0x1) -* ALU: MAXv export62 = R2, R2 ; gl_Position -* ALLOC PARAM/PIXEL SIZE(0x0) -* EXEC_END ADDR(0x6) CNT(0x1) -* ALU: MAXv export0 = R1, R1 -* NOP - */ -static struct fd_shader_stateobj * -create_blit_vp(void) -{ - struct fd_shader_stateobj *so = create_shader(SHADER_VERTEX); - struct ir2_cf *cf; - struct ir2_instruction *instr; - - if (!so) - return NULL; - - so->ir = ir2_shader_create(); - - cf = ir2_cf_create(so->ir, EXEC); - - instr = ir2_instr_create_vtx_fetch(cf, 26, 1, FMT_32_32_FLOAT, false, 8); - instr->fetch.is_normalized = true; - ir2_reg_create(instr, 1, "xy01", 0); - ir2_reg_create(instr, 0, "x", 0); - - instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12); - instr->fetch.is_normalized = true; - ir2_reg_create(instr, 2, "xyz1", 0); - ir2_reg_create(instr, 0, "x", 0); - - cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0); - cf = ir2_cf_create(so->ir, EXEC); - - instr = ir2_instr_create_alu(cf, MAXv, ~0); - ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT); - ir2_reg_create(instr, 2, NULL, 0); - ir2_reg_create(instr, 2, NULL, 0); - - cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0); - cf = ir2_cf_create(so->ir, EXEC_END); - - instr = ir2_instr_create_alu(cf, MAXv, ~0); - ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT); - ir2_reg_create(instr, 1, NULL, 0); - ir2_reg_create(instr, 1, NULL, 0); - - return assemble(so); -} - -/* Creates shader: - * ALLOC PARAM/PIXEL SIZE(0x0) - * EXEC_END ADDR(0x1) CNT(0x1) - * ALU: MAXv export0 = C0, C0 ; gl_FragColor - */ -static struct fd_shader_stateobj * -create_solid_fp(void) -{ - struct fd_shader_stateobj *so = create_shader(SHADER_FRAGMENT); - struct ir2_cf *cf; - struct ir2_instruction *instr; - - if (!so) - return NULL; - - so->ir = ir2_shader_create(); - - cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0); - cf = ir2_cf_create(so->ir, EXEC_END); - - instr = ir2_instr_create_alu(cf, MAXv, ~0); - ir2_reg_create(instr, 0, NULL, IR2_REG_EXPORT); - ir2_reg_create(instr, 0, NULL, IR2_REG_CONST); - ir2_reg_create(instr, 0, NULL, IR2_REG_CONST); - - return assemble(so); -} - -/* Creates shader: - * EXEC ADDR(0x3) CNT(0x1) - * (S)FETCH: VERTEX R1.xyz1 = R0.x FMT_32_32_32_FLOAT - * UNSIGNED STRIDE(12) CONST(26, 0) - * ALLOC POSITION SIZE(0x0) - * EXEC ADDR(0x4) CNT(0x1) - * ALU: MAXv export62 = R1, R1 ; gl_Position - * ALLOC PARAM/PIXEL SIZE(0x0) - * EXEC_END ADDR(0x5) CNT(0x0) - */ -static struct fd_shader_stateobj * -create_solid_vp(void) -{ - struct fd_shader_stateobj *so = create_shader(SHADER_VERTEX); - struct ir2_cf *cf; - struct ir2_instruction *instr; - - if (!so) - return NULL; - - so->ir = ir2_shader_create(); - - cf = ir2_cf_create(so->ir, EXEC); - - instr = ir2_instr_create_vtx_fetch(cf, 26, 0, FMT_32_32_32_FLOAT, false, 12); - ir2_reg_create(instr, 1, "xyz1", 0); - ir2_reg_create(instr, 0, "x", 0); - - cf = ir2_cf_create_alloc(so->ir, SQ_POSITION, 0); - cf = ir2_cf_create(so->ir, EXEC); - - instr = ir2_instr_create_alu(cf, MAXv, ~0); - ir2_reg_create(instr, 62, NULL, IR2_REG_EXPORT); - ir2_reg_create(instr, 1, NULL, 0); - ir2_reg_create(instr, 1, NULL, 0); - - cf = ir2_cf_create_alloc(so->ir, SQ_PARAMETER_PIXEL, 0); - cf = ir2_cf_create(so->ir, EXEC_END); - - return assemble(so); -} - -void -fd_prog_init(struct pipe_context *pctx) -{ - struct fd_context *ctx = fd_context(pctx); - - pctx->create_fs_state = fd_fp_state_create; - pctx->bind_fs_state = fd_fp_state_bind; - pctx->delete_fs_state = fd_fp_state_delete; - - pctx->create_vs_state = fd_vp_state_create; - pctx->bind_vs_state = fd_vp_state_bind; - pctx->delete_vs_state = fd_vp_state_delete; - - ctx->solid_prog.fp = create_solid_fp(); - ctx->solid_prog.vp = create_solid_vp(); - ctx->blit_prog.fp = create_blit_fp(); - ctx->blit_prog.vp = create_blit_vp(); -} - -void -fd_prog_fini(struct pipe_context *pctx) -{ - struct fd_context *ctx = fd_context(pctx); - - delete_shader(ctx->solid_prog.vp); - delete_shader(ctx->solid_prog.fp); - delete_shader(ctx->blit_prog.vp); - delete_shader(ctx->blit_prog.fp); -} |