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authorRob Clark <[email protected]>2012-10-27 11:07:34 -0500
committerRob Clark <[email protected]>2013-03-11 21:53:24 -0400
commit6173cc19c45d92ef0b7bc6aa008aa89bb29abbda (patch)
tree50b2d2fca779e88ad8f143d08901dfb01fc36096 /src/gallium/drivers/freedreno/freedreno_context.c
parent44a8e5135470fa51ae36b304f3c5286bf9cca259 (diff)
freedreno: gallium driver for adreno
Currently works on a220. Others in the a2xx family look pretty similar and should be pretty straightforward to support with the same driver. The a3xx has a new shader ISA, and while many registers appear similar, the register addresses have been completely shuffled around. I am not sure yet whether it is best to support with the same driver, but different compiler, or whether it should be split into a different driver. v1: original v2: build file updates from review comments, and remove GPL licensed header files from msm kernel v3: smarter temp/pred register assignment, fix clear and depth/stencil format issues, resource_transfer fixes, scissor fixes Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_context.c')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_context.c205
1 files changed, 205 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_context.c b/src/gallium/drivers/freedreno/freedreno_context.c
new file mode 100644
index 00000000000..cac10b70c9c
--- /dev/null
+++ b/src/gallium/drivers/freedreno/freedreno_context.c
@@ -0,0 +1,205 @@
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2012 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#include "freedreno_context.h"
+#include "freedreno_vbo.h"
+#include "freedreno_blend.h"
+#include "freedreno_rasterizer.h"
+#include "freedreno_zsa.h"
+#include "freedreno_state.h"
+#include "freedreno_resource.h"
+#include "freedreno_clear.h"
+#include "freedreno_program.h"
+#include "freedreno_texture.h"
+#include "freedreno_gmem.h"
+#include "freedreno_util.h"
+
+/* there are two cases where we currently need to wait for render complete:
+ * 1) pctx->flush() .. since at the moment we have no way for DDX to sync
+ * the presentation blit with the 3d core
+ * 2) wrap-around for ringbuffer.. possibly we can do something more
+ * Intelligent here. Right now we need to ensure there is enough room
+ * at the end of the drawcmds in the cmdstream buffer for all the per-
+ * tile cmds. We do this the lamest way possible, by making the ringbuffer
+ * big, and flushing and resetting back to the beginning if we get too
+ * close to the end.
+ */
+static void
+fd_context_wait(struct pipe_context *pctx)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ uint32_t ts = fd_ringbuffer_timestamp(ctx->ring);
+
+ DBG("wait: %u", ts);
+
+ fd_pipe_wait(ctx->screen->pipe, ts);
+ fd_ringbuffer_reset(ctx->ring);
+ fd_ringmarker_mark(ctx->draw_start);
+}
+
+/* emit accumulated render cmds, needed for example if render target has
+ * changed, or for flush()
+ */
+void
+fd_context_render(struct pipe_context *pctx)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct pipe_framebuffer_state *fb = &ctx->framebuffer.base;
+
+ DBG("needs_flush: %d", ctx->needs_flush);
+
+ if (!ctx->needs_flush)
+ return;
+
+ fd_gmem_render_tiles(pctx);
+
+ DBG("%p/%p/%p", ctx->ring->start, ctx->ring->cur, ctx->ring->end);
+
+ /* if size in dwords is more than half the buffer size, then wait and
+ * wrap around:
+ */
+ if ((ctx->ring->cur - ctx->ring->start) > ctx->ring->size/8)
+ fd_context_wait(pctx);
+
+ ctx->needs_flush = false;
+ ctx->cleared = ctx->restore = ctx->resolve = 0;
+
+ fd_resource(fb->cbufs[0]->texture)->dirty = false;
+ if (fb->zsbuf)
+ fd_resource(fb->zsbuf->texture)->dirty = false;
+}
+
+static void
+fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
+ enum pipe_flush_flags flags)
+{
+ DBG("fence=%p", fence);
+
+#if 0
+ if (fence) {
+ fd_fence_ref(ctx->screen->fence.current,
+ (struct fd_fence **)fence);
+ }
+#endif
+
+ fd_context_render(pctx);
+ fd_context_wait(pctx);
+}
+
+static void
+fd_context_destroy(struct pipe_context *pctx)
+{
+ struct fd_context *ctx = fd_context(pctx);
+
+ DBG("");
+
+ if (ctx->blitter)
+ util_blitter_destroy(ctx->blitter);
+
+ fd_ringmarker_del(ctx->draw_start);
+ fd_ringmarker_del(ctx->draw_end);
+ fd_ringbuffer_del(ctx->ring);
+
+ fd_prog_fini(pctx);
+
+ FREE(ctx);
+}
+
+static struct pipe_resource *
+create_solid_vertexbuf(struct pipe_context *pctx)
+{
+ static const float init_shader_const[] = {
+ /* for clear/gmem2mem: */
+ -1.000000, +1.000000, +1.000000, +1.100000,
+ +1.000000, +1.000000, -1.000000, -1.100000,
+ +1.000000, +1.100000, -1.100000, +1.000000,
+ /* for mem2gmem: (vertices) */
+ -1.000000, +1.000000, +1.000000, +1.000000,
+ +1.000000, +1.000000, -1.000000, -1.000000,
+ +1.000000, +1.000000, -1.000000, +1.000000,
+ /* for mem2gmem: (tex coords) */
+ +0.000000, +0.000000, +1.000000, +0.000000,
+ +0.000000, +1.000000, +1.000000, +1.000000,
+ };
+ struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
+ PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
+ pipe_buffer_write(pctx, prsc, 0,
+ sizeof(init_shader_const), init_shader_const);
+ return prsc;
+}
+
+struct pipe_context *
+fd_context_create(struct pipe_screen *pscreen, void *priv)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+ struct fd_context *ctx = CALLOC_STRUCT(fd_context);
+ struct pipe_context *pctx;
+
+ if (!ctx)
+ return NULL;
+
+ DBG("");
+
+ ctx->screen = screen;
+
+ ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
+ ctx->draw_start = fd_ringmarker_new(ctx->ring);
+ ctx->draw_end = fd_ringmarker_new(ctx->ring);
+
+ pctx = &ctx->base;
+ pctx->screen = pscreen;
+ pctx->priv = priv;
+ pctx->flush = fd_context_flush;
+ pctx->destroy = fd_context_destroy;
+
+ util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
+ 16, UTIL_SLAB_SINGLETHREADED);
+
+ fd_vbo_init(pctx);
+ fd_blend_init(pctx);
+ fd_rasterizer_init(pctx);
+ fd_zsa_init(pctx);
+ fd_state_init(pctx);
+ fd_resource_context_init(pctx);
+ fd_clear_init(pctx);
+ fd_prog_init(pctx);
+ fd_texture_init(pctx);
+
+ ctx->blitter = util_blitter_create(pctx);
+ if (!ctx->blitter) {
+ fd_context_destroy(pctx);
+ return NULL;
+ }
+
+ /* construct vertex state used for solid ops (clear, and gmem<->mem) */
+ ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);
+
+ fd_state_emit_setup(pctx);
+
+ return pctx;
+}