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author | Rob Clark <[email protected]> | 2016-04-23 09:03:28 -0400 |
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committer | Rob Clark <[email protected]> | 2016-04-25 16:16:21 -0400 |
commit | 4610e5ef28e4f209617c3cabf5a2dd699e52cc33 (patch) | |
tree | c6e4fa97c4ce6b1b712b03da7e55d67f9ac8ee02 /src/gallium/drivers/freedreno/a4xx/a4xx.xml.h | |
parent | 21b4bcdd05eabe94feb1a17bbb96f55d26eabe6e (diff) |
freedreno/ir3: fix sin/cos
We seem to need range reduction to get sane results. Fixes glmark2
jellyfish bench, and a whole bunch of
dEQP-GLES3.functional.shaders.builtin_functions.precision.{sin,cos,tan}.*
v2: squashed in android build fixes from Rob Herring
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/a4xx/a4xx.xml.h')
0 files changed, 0 insertions, 0 deletions