diff options
author | José Fonseca <[email protected]> | 2008-02-15 17:35:24 +0900 |
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committer | José Fonseca <[email protected]> | 2008-02-15 17:45:40 +0900 |
commit | b642730be93149baa7556e5791393168ab396175 (patch) | |
tree | 67d174be5d4814261b93bc8b20c027a26d1c3d06 /src/gallium/drivers/failover/fo_state_emit.c | |
parent | 4593be34b2a6e494f0e476c8aa8e1d2633fffd47 (diff) |
Code reorganization: move files into their places.
This is in a separate commit to ensure renames are properly preserved.
Diffstat (limited to 'src/gallium/drivers/failover/fo_state_emit.c')
-rw-r--r-- | src/gallium/drivers/failover/fo_state_emit.c | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/src/gallium/drivers/failover/fo_state_emit.c b/src/gallium/drivers/failover/fo_state_emit.c new file mode 100644 index 00000000000..c663dd49476 --- /dev/null +++ b/src/gallium/drivers/failover/fo_state_emit.c @@ -0,0 +1,137 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Authors: Keith Whitwell <[email protected]> + */ + +#include "fo_context.h" + +/* This looks like a lot of work at the moment - we're keeping a + * duplicate copy of the state up-to-date. + * + * This can change in two ways: + * - With constant state objects we would only need to save a pointer, + * not the whole object. + * - By adding a callback in the state tracker to re-emit state. The + * state tracker knows the current state already and can re-emit it + * without additional complexity. + * + * This works as a proof-of-concept, but a final version will have + * lower overheads. + */ + + +/* Bring the software pipe uptodate with current state. + * + * With constant state objects we would probably just send all state + * to both rasterizers all the time??? + */ +void +failover_state_emit( struct failover_context *failover ) +{ + unsigned i; + + if (failover->dirty & FO_NEW_BLEND) + failover->sw->bind_blend_state( failover->sw, + failover->blend->sw_state ); + + if (failover->dirty & FO_NEW_BLEND_COLOR) + failover->sw->set_blend_color( failover->sw, &failover->blend_color ); + + if (failover->dirty & FO_NEW_CLIP) + failover->sw->set_clip_state( failover->sw, &failover->clip ); + + if (failover->dirty & FO_NEW_DEPTH_STENCIL) + failover->sw->bind_depth_stencil_alpha_state( failover->sw, + failover->depth_stencil->sw_state ); + + if (failover->dirty & FO_NEW_FRAMEBUFFER) + failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer ); + + if (failover->dirty & FO_NEW_FRAGMENT_SHADER) + failover->sw->bind_fs_state( failover->sw, + failover->fragment_shader->sw_state ); + + if (failover->dirty & FO_NEW_VERTEX_SHADER) + failover->sw->bind_vs_state( failover->sw, + failover->vertex_shader->sw_state ); + + if (failover->dirty & FO_NEW_STIPPLE) + failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple ); + + if (failover->dirty & FO_NEW_RASTERIZER) + failover->sw->bind_rasterizer_state( failover->sw, + failover->rasterizer->sw_state ); + + if (failover->dirty & FO_NEW_SCISSOR) + failover->sw->set_scissor_state( failover->sw, &failover->scissor ); + + if (failover->dirty & FO_NEW_VIEWPORT) + failover->sw->set_viewport_state( failover->sw, &failover->viewport ); + + if (failover->dirty & FO_NEW_SAMPLER) { + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + if (failover->dirty_sampler & (1<<i)) { + failover->sw->bind_sampler_state( failover->sw, i, + failover->sampler[i]->sw_state ); + } + } + } + + if (failover->dirty & FO_NEW_TEXTURE) { + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + if (failover->dirty_texture & (1<<i)) { + failover->sw->set_sampler_texture( failover->sw, i, + failover->texture[i] ); + } + } + } + + if (failover->dirty & FO_NEW_VERTEX_BUFFER) { + for (i = 0; i < PIPE_ATTRIB_MAX; i++) { + if (failover->dirty_vertex_buffer & (1<<i)) { + failover->sw->set_vertex_buffer( failover->sw, i, + &failover->vertex_buffer[i] ); + } + } + } + + if (failover->dirty & FO_NEW_VERTEX_ELEMENT) { + for (i = 0; i < PIPE_ATTRIB_MAX; i++) { + if (failover->dirty_vertex_element & (1<<i)) { + failover->sw->set_vertex_element( failover->sw, i, + &failover->vertex_element[i] ); + } + } + } + + failover->dirty = 0; + failover->dirty_vertex_element = 0; + failover->dirty_vertex_buffer = 0; + failover->dirty_texture = 0; + failover->dirty_sampler = 0; +} |