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authorWladimir J. van der Laan <[email protected]>2017-02-09 13:18:22 +0100
committerChristian Gmeiner <[email protected]>2017-02-12 20:42:37 +0100
commit55e00c7cfe704a430606bc415a259a2cc827fa40 (patch)
treeb3859c2712b9c1ad8184a004e02a66f33c9d9dba /src/gallium/drivers/etnaviv/etnaviv_screen.c
parent0fe60e4fcc921b63cd5ba3f9e391c420c2e5039b (diff)
etnaviv: Set shader instruction area correctly for GC3000
- Use the same instruction area on GC3000 as the Vivante driver. This allows the same number of instructions on GC3000 as GC2000 instead of half. - Makes sure that the "PE to FE" stall before updating the shader code or constants is hit (which is conditional on vs_offset > 0x4000). This is necessary on GC3000 too, it increases stability. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_screen.c')
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_screen.c26
1 files changed, 21 insertions, 5 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c
index 9324a95fcaa..c277f64ce98 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_screen.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c
@@ -627,14 +627,30 @@ etna_get_specs(struct etna_screen *screen)
screen->specs.has_new_sin_cos =
VIV_FEATURE(screen, chipMinorFeatures3, HAS_FAST_TRANSCENDENTALS);
- if (instruction_count > 256) { /* unified instruction memory? */
+ if (VIV_FEATURE(screen, chipMinorFeatures3, INSTRUCTION_CACHE)) {
+ /* GC3000 - this core is capable of loading shaders from
+ * memory. It can also run shaders from registers, as a fallback, but
+ * "max_instructions" does not have the correct value. It has place for
+ * 2*256 instructions just like GC2000, but the offsets are slightly
+ * different.
+ */
screen->specs.vs_offset = 0xC000;
- screen->specs.ps_offset = 0xD000; /* like vivante driver */
+ /* State 08000-0C000 mirrors 0C000-0E000, and the Vivante driver uses
+ * this mirror for writing PS instructions, probably safest to do the
+ * same.
+ */
+ screen->specs.ps_offset = 0x8000 + 0x1000;
screen->specs.max_instructions = 256;
} else {
- screen->specs.vs_offset = 0x4000;
- screen->specs.ps_offset = 0x6000;
- screen->specs.max_instructions = instruction_count / 2;
+ if (instruction_count > 256) { /* unified instruction memory? */
+ screen->specs.vs_offset = 0xC000;
+ screen->specs.ps_offset = 0xD000; /* like vivante driver */
+ screen->specs.max_instructions = 256;
+ } else {
+ screen->specs.vs_offset = 0x4000;
+ screen->specs.ps_offset = 0x6000;
+ screen->specs.max_instructions = instruction_count / 2;
+ }
}
if (VIV_FEATURE(screen, chipMinorFeatures1, HALTI0)) {