diff options
author | The etnaviv authors <[email protected]> | 2016-12-23 20:58:23 +0100 |
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committer | Emil Velikov <[email protected]> | 2017-01-12 19:27:11 +0000 |
commit | c9e8b49b885242d84ba031dacef5aa4a5ac1e5b6 (patch) | |
tree | c3ecc9ff62fedf193cb157b01426295ba4630f47 /src/gallium/drivers/etnaviv/etnaviv_resource.c | |
parent | 848b49b288fc2fa942418d12829db2e559ad4916 (diff) |
etnaviv: gallium driver for Vivante GPUs
This driver supports a wide range of Vivante IP cores like GC880,
GC1000, GC2000 and GC3000.
Changes from V1 -> V2:
- added missing files to actually integrate the driver into build system.
- adapted driver to new renderonly API
Signed-off-by: Christian Gmeiner <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
Signed-off-by: Philipp Zabel <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Russell King <[email protected]>
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Acked-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_resource.c')
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_resource.c | 438 |
1 files changed, 438 insertions, 0 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_resource.c b/src/gallium/drivers/etnaviv/etnaviv_resource.c new file mode 100644 index 00000000000..aefe65bf0e4 --- /dev/null +++ b/src/gallium/drivers/etnaviv/etnaviv_resource.c @@ -0,0 +1,438 @@ +/* + * Copyright (c) 2012-2015 Etnaviv Project + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Wladimir J. van der Laan <[email protected]> + */ + +#include "etnaviv_resource.h" + +#include "hw/common.xml.h" + +#include "etnaviv_context.h" +#include "etnaviv_debug.h" +#include "etnaviv_screen.h" +#include "etnaviv_translate.h" + +#include "util/u_inlines.h" +#include "util/u_memory.h" + +/* A tile is 4x4 pixels, having 'screen->specs.bits_per_tile' of tile status. + * So, in a buffer of N pixels, there are N / (4 * 4) tiles. + * We need N * screen->specs.bits_per_tile / (4 * 4) bits of tile status, or + * N * screen->specs.bits_per_tile / (4 * 4 * 8) bytes. + */ +bool +etna_screen_resource_alloc_ts(struct pipe_screen *pscreen, + struct etna_resource *rsc) +{ + struct etna_screen *screen = etna_screen(pscreen); + size_t rt_ts_size, ts_layer_stride, pixels; + + assert(!rsc->ts_bo); + + /* TS only for level 0 -- XXX is this formula correct? */ + pixels = rsc->levels[0].layer_stride / util_format_get_blocksize(rsc->base.format); + ts_layer_stride = align(pixels * screen->specs.bits_per_tile / 0x80, 0x100); + rt_ts_size = ts_layer_stride * rsc->base.array_size; + if (rt_ts_size == 0) + return true; + + DBG_F(ETNA_DBG_RESOURCE_MSGS, "%p: Allocating tile status of size %zu", + rsc, rt_ts_size); + + struct etna_bo *rt_ts; + rt_ts = etna_bo_new(screen->dev, rt_ts_size, DRM_ETNA_GEM_CACHE_WC); + + if (unlikely(!rt_ts)) { + BUG("Problem allocating tile status for resource"); + return false; + } + + rsc->ts_bo = rt_ts; + rsc->levels[0].ts_offset = 0; + rsc->levels[0].ts_layer_stride = ts_layer_stride; + rsc->levels[0].ts_size = rt_ts_size; + + /* It is important to initialize the TS, as random pattern + * can result in crashes. Do this on the CPU as this only happens once + * per surface anyway and it's a small area, so it may not be worth + * queuing this to the GPU. */ + void *ts_map = etna_bo_map(rt_ts); + memset(ts_map, screen->specs.ts_clear_value, rt_ts_size); + + return true; +} + +static boolean +etna_screen_can_create_resource(struct pipe_screen *pscreen, + const struct pipe_resource *templat) +{ + struct etna_screen *screen = etna_screen(pscreen); + if (!translate_samples_to_xyscale(templat->nr_samples, NULL, NULL, NULL)) + return false; + + /* templat->bind is not set here, so we must use the minimum sizes */ + uint max_size = + MIN2(screen->specs.max_rendertarget_size, screen->specs.max_texture_size); + + if (templat->width0 > max_size || templat->height0 > max_size) + return false; + + return true; +} + +static unsigned +setup_miptree(struct etna_resource *rsc, unsigned paddingX, unsigned paddingY, + unsigned msaa_xscale, unsigned msaa_yscale) +{ + struct pipe_resource *prsc = &rsc->base; + unsigned level, size = 0; + unsigned width = prsc->width0; + unsigned height = prsc->height0; + unsigned depth = prsc->depth0; + + for (level = 0; level <= prsc->last_level; level++) { + struct etna_resource_level *mip = &rsc->levels[level]; + + mip->width = width; + mip->height = height; + mip->padded_width = align(width * msaa_xscale, paddingX); + mip->padded_height = align(height * msaa_yscale, paddingY); + mip->stride = util_format_get_stride(prsc->format, mip->padded_width); + mip->offset = size; + mip->layer_stride = mip->stride * util_format_get_nblocksy(prsc->format, mip->padded_height); + mip->size = prsc->array_size * mip->layer_stride; + + /* align levels to 64 bytes to be able to render to them */ + size += align(mip->size, ETNA_PE_ALIGNMENT) * depth; + + width = u_minify(width, 1); + height = u_minify(height, 1); + depth = u_minify(depth, 1); + } + + return size; +} + +/* Create a new resource object, using the given template info */ +struct pipe_resource * +etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout, + const struct pipe_resource *templat) +{ + struct etna_screen *screen = etna_screen(pscreen); + unsigned size; + + DBG_F(ETNA_DBG_RESOURCE_MSGS, + "target=%d, format=%s, %ux%ux%u, array_size=%u, " + "last_level=%u, nr_samples=%u, usage=%u, bind=%x, flags=%x", + templat->target, util_format_name(templat->format), templat->width0, + templat->height0, templat->depth0, templat->array_size, + templat->last_level, templat->nr_samples, templat->usage, + templat->bind, templat->flags); + + /* Determine scaling for antialiasing, allow override using debug flag */ + int nr_samples = templat->nr_samples; + if ((templat->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) && + !(templat->bind & PIPE_BIND_SAMPLER_VIEW)) { + if (DBG_ENABLED(ETNA_DBG_MSAA_2X)) + nr_samples = 2; + if (DBG_ENABLED(ETNA_DBG_MSAA_4X)) + nr_samples = 4; + } + + int msaa_xscale = 1, msaa_yscale = 1; + if (!translate_samples_to_xyscale(nr_samples, &msaa_xscale, &msaa_yscale, NULL)) { + /* Number of samples not supported */ + return NULL; + } + + /* If we have the TEXTURE_HALIGN feature, we can always align to the + * resolve engine's width. If not, we must not align resources used + * only for textures. */ + bool rs_align = VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN) || + !etna_resource_sampler_only(templat); + + /* Determine needed padding (alignment of height/width) */ + unsigned paddingX = 0, paddingY = 0; + unsigned halign = TEXTURE_HALIGN_FOUR; + etna_layout_multiple(layout, screen->specs.pixel_pipes, rs_align, &paddingX, + &paddingY, &halign); + assert(paddingX && paddingY); + + if (templat->bind != PIPE_BUFFER) { + unsigned min_paddingY = 4 * screen->specs.pixel_pipes; + if (paddingY < min_paddingY) + paddingY = min_paddingY; + } + + struct etna_resource *rsc = CALLOC_STRUCT(etna_resource); + + if (!rsc) + return NULL; + + rsc->base = *templat; + rsc->base.screen = pscreen; + rsc->base.nr_samples = nr_samples; + rsc->layout = layout; + rsc->halign = halign; + + pipe_reference_init(&rsc->base.reference, 1); + list_inithead(&rsc->list); + + size = setup_miptree(rsc, paddingX, paddingY, msaa_xscale, msaa_yscale); + + struct etna_bo *bo = etna_bo_new(screen->dev, size, DRM_ETNA_GEM_CACHE_WC); + if (unlikely(bo == NULL)) { + BUG("Problem allocating video memory for resource"); + return NULL; + } + + rsc->bo = bo; + rsc->ts_bo = 0; /* TS is only created when first bound to surface */ + + if (templat->bind & PIPE_BIND_SCANOUT) + rsc->scanout = renderonly_scanout_for_resource(&rsc->base, screen->ro); + + if (DBG_ENABLED(ETNA_DBG_ZERO)) { + void *map = etna_bo_map(bo); + memset(map, 0, size); + } + + return &rsc->base; +} + +static struct pipe_resource * +etna_resource_create(struct pipe_screen *pscreen, + const struct pipe_resource *templat) +{ + struct etna_screen *screen = etna_screen(pscreen); + + /* Figure out what tiling to use -- for now, assume that textures cannot be + * supertiled, and cannot be linear. + * There is a feature flag SUPERTILED_TEXTURE (not supported on any known hw) + * that may allow this, as well + * as LINEAR_TEXTURE_SUPPORT (supported on gc880 and gc2000 at least), but + * not sure how it works. + * Buffers always have LINEAR layout. + */ + unsigned layout = ETNA_LAYOUT_LINEAR; + if (etna_resource_sampler_only(templat)) { + /* The buffer is only used for texturing, so create something + * directly compatible with the sampler. Such a buffer can + * never be rendered to. */ + layout = ETNA_LAYOUT_TILED; + + if (util_format_is_compressed(templat->format)) + layout = ETNA_LAYOUT_LINEAR; + } else if (templat->target != PIPE_BUFFER) { + bool want_multitiled = screen->specs.pixel_pipes > 1; + bool want_supertiled = screen->specs.can_supertile && !DBG_ENABLED(ETNA_DBG_NO_SUPERTILE); + + /* Keep single byte blocksized resources as tiled, since we + * are unable to use the RS blit to de-tile them. However, + * if they're used as a render target or depth/stencil, they + * must be multi-tiled for GPUs with multiple pixel pipes. + * Ignore depth/stencil here, but it is an error for a render + * target. + */ + if (util_format_get_blocksize(templat->format) == 1 && + !(templat->bind & PIPE_BIND_DEPTH_STENCIL)) { + assert(!(templat->bind & PIPE_BIND_RENDER_TARGET && want_multitiled)); + want_multitiled = want_supertiled = false; + } + + layout = ETNA_LAYOUT_BIT_TILE; + if (want_multitiled) + layout |= ETNA_LAYOUT_BIT_MULTI; + if (want_supertiled) + layout |= ETNA_LAYOUT_BIT_SUPER; + } + + if (templat->target == PIPE_TEXTURE_3D) + layout = ETNA_LAYOUT_LINEAR; + + return etna_resource_alloc(pscreen, layout, templat); +} + +static void +etna_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc) +{ + struct etna_resource *rsc = etna_resource(prsc); + + if (rsc->bo) + etna_bo_del(rsc->bo); + + if (rsc->ts_bo) + etna_bo_del(rsc->ts_bo); + + if (rsc->scanout) + renderonly_scanout_destroy(rsc->scanout); + + list_delinit(&rsc->list); + + pipe_resource_reference(&rsc->texture, NULL); + + FREE(rsc); +} + +static struct pipe_resource * +etna_resource_from_handle(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl, + struct winsys_handle *handle, unsigned usage) +{ + struct etna_screen *screen = etna_screen(pscreen); + struct etna_resource *rsc = CALLOC_STRUCT(etna_resource); + struct etna_resource_level *level = &rsc->levels[0]; + struct pipe_resource *prsc = &rsc->base; + struct pipe_resource *ptiled = NULL; + + DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, " + "nr_samples=%u, usage=%u, bind=%x, flags=%x", + tmpl->target, util_format_name(tmpl->format), tmpl->width0, + tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level, + tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags); + + if (!rsc) + return NULL; + + *prsc = *tmpl; + + pipe_reference_init(&prsc->reference, 1); + list_inithead(&rsc->list); + prsc->screen = pscreen; + + rsc->bo = etna_screen_bo_from_handle(pscreen, handle, &level->stride); + if (!rsc->bo) + goto fail; + + level->width = tmpl->width0; + level->height = tmpl->height0; + + /* We will be using the RS to copy with this resource, so we must + * ensure that it is appropriately aligned for the RS requirements. */ + unsigned paddingX = ETNA_RS_WIDTH_MASK + 1; + unsigned paddingY = (ETNA_RS_HEIGHT_MASK + 1) * screen->specs.pixel_pipes; + + level->padded_width = align(level->width, paddingX); + level->padded_height = align(level->height, paddingY); + + /* The DDX must give us a BO which conforms to our padding size. + * The stride of the BO must be greater or equal to our padded + * stride. The size of the BO must accomodate the padded height. */ + if (level->stride < util_format_get_stride(tmpl->format, level->padded_width)) { + BUG("BO stride is too small for RS engine width padding"); + goto fail; + } + if (etna_bo_size(rsc->bo) < level->stride * level->padded_height) { + BUG("BO size is too small for RS engine height padding"); + goto fail; + } + + if (handle->type == DRM_API_HANDLE_TYPE_SHARED && tmpl->bind & PIPE_BIND_RENDER_TARGET) { + /* Render targets are linear in Xorg but must be tiled + * here. It would be nice if dri_drawable_get_format() + * set scanout for these buffers too. */ + struct etna_resource *tiled; + + ptiled = etna_resource_create(pscreen, tmpl); + if (!ptiled) + goto fail; + + tiled = etna_resource(ptiled); + tiled->scanout = renderonly_scanout_for_prime(prsc, screen->ro); + if (!tiled->scanout) + goto fail; + + return ptiled; + } + + return prsc; + +fail: + etna_resource_destroy(pscreen, prsc); + if (ptiled) + etna_resource_destroy(pscreen, ptiled); + + return NULL; +} + +static boolean +etna_resource_get_handle(struct pipe_screen *pscreen, + struct pipe_context *pctx, + struct pipe_resource *prsc, + struct winsys_handle *handle, unsigned usage) +{ + struct etna_resource *rsc = etna_resource(prsc); + + if (renderonly_get_handle(rsc->scanout, handle)) + return TRUE; + + return etna_screen_bo_get_handle(pscreen, rsc->bo, rsc->levels[0].stride, + handle); +} + +void +etna_resource_used(struct etna_context *ctx, struct pipe_resource *prsc, + enum etna_resource_status status) +{ + struct etna_resource *rsc; + + if (!prsc) + return; + + rsc = etna_resource(prsc); + rsc->status |= status; + + /* TODO resources can actually be shared across contexts, + * so I'm not sure a single list-head will do the trick? */ + debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx); + list_delinit(&rsc->list); + list_addtail(&rsc->list, &ctx->used_resources); + rsc->pending_ctx = ctx; +} + +void +etna_resource_wait(struct pipe_context *pctx, struct etna_resource *rsc) +{ + if (rsc->status & ETNA_PENDING_WRITE) { + struct pipe_fence_handle *fence; + struct pipe_screen *pscreen = pctx->screen; + + pctx->flush(pctx, &fence, 0); + + if (!pscreen->fence_finish(pscreen, pctx, fence, 5000000000ULL)) + BUG("fence timed out (hung GPU?)"); + + pscreen->fence_reference(pscreen, &fence, NULL); + } +} + +void +etna_resource_screen_init(struct pipe_screen *pscreen) +{ + pscreen->can_create_resource = etna_screen_can_create_resource; + pscreen->resource_create = etna_resource_create; + pscreen->resource_from_handle = etna_resource_from_handle; + pscreen->resource_get_handle = etna_resource_get_handle; + pscreen->resource_destroy = etna_resource_destroy; +} |