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authorMarek Olšák <[email protected]>2015-07-04 14:10:21 +0200
committerMarek Olšák <[email protected]>2015-08-26 19:25:18 +0200
commit525921ed51176255474c73adacfc6801a7bf2783 (patch)
tree2695524d4f9d915a8c5bce90590a2086aebc3d74 /src/gallium/drivers/ddebug/dd_context.c
parent0fc21ecfc0891d239f20bf7724e51bc75503570c (diff)
gallium/ddebug: new pipe for hang detection and driver state dumping (v2)
v2: lots of improvements This is like identity or trace, but simpler. It doesn't wrap most states. Run with: GALLIUM_DDEBUG=1000 [executable] where "executable" is the app and "1000" is in miliseconds, meaning that the context will be considered hung if a fence fails to signal in 1000 ms. If that happens, all shaders, context states, bound resources, draw parameters, and driver debug information (if any) will be dumped into: /home/$username/dd_dumps/$processname_$pid_$index. Note that the context is flushed after every draw/clear/copy/blit operation and then waited for to find the exact call that hangs. You can also do: GALLIUM_DDEBUG=always to do the dumping after every draw/clear/copy/blit operation without flushing and waiting. Examples of driver states that can be dumped are: - Hardware status registers saying which hw block is busy (hung). - Disassembled shaders in a human-readable form. - The last submitted command buffer in a human-readable form. v2: drop pipe-loader changes, drop SConscript rename dd.h -> dd_pipe.h Acked-by: Christian König <[email protected]> Acked-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ddebug/dd_context.c')
-rw-r--r--src/gallium/drivers/ddebug/dd_context.c771
1 files changed, 771 insertions, 0 deletions
diff --git a/src/gallium/drivers/ddebug/dd_context.c b/src/gallium/drivers/ddebug/dd_context.c
new file mode 100644
index 00000000000..3ae7764ff3f
--- /dev/null
+++ b/src/gallium/drivers/ddebug/dd_context.c
@@ -0,0 +1,771 @@
+/**************************************************************************
+ *
+ * Copyright 2015 Advanced Micro Devices, Inc.
+ * Copyright 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "dd_pipe.h"
+#include "tgsi/tgsi_parse.h"
+#include "util/u_memory.h"
+
+
+static void
+safe_memcpy(void *dst, const void *src, size_t size)
+{
+ if (src)
+ memcpy(dst, src, size);
+ else
+ memset(dst, 0, size);
+}
+
+
+/********************************************************************
+ * queries
+ */
+
+static struct dd_query *
+dd_query(struct pipe_query *query)
+{
+ return (struct dd_query *)query;
+}
+
+static struct pipe_query *
+dd_query_unwrap(struct pipe_query *query)
+{
+ if (query) {
+ return dd_query(query)->query;
+ } else {
+ return NULL;
+ }
+}
+
+static struct pipe_query *
+dd_context_create_query(struct pipe_context *_pipe, unsigned query_type,
+ unsigned index)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+ struct pipe_query *query;
+
+ query = pipe->create_query(pipe, query_type, index);
+
+ /* Wrap query object. */
+ if (query) {
+ struct dd_query *dd_query = CALLOC_STRUCT(dd_query);
+ if (dd_query) {
+ dd_query->type = query_type;
+ dd_query->query = query;
+ query = (struct pipe_query *)dd_query;
+ } else {
+ pipe->destroy_query(pipe, query);
+ query = NULL;
+ }
+ }
+
+ return query;
+}
+
+static void
+dd_context_destroy_query(struct pipe_context *_pipe,
+ struct pipe_query *query)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->destroy_query(pipe, dd_query_unwrap(query));
+ FREE(query);
+}
+
+static boolean
+dd_context_begin_query(struct pipe_context *_pipe, struct pipe_query *query)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ return pipe->begin_query(pipe, dd_query_unwrap(query));
+}
+
+static void
+dd_context_end_query(struct pipe_context *_pipe, struct pipe_query *query)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ pipe->end_query(pipe, dd_query_unwrap(query));
+}
+
+static boolean
+dd_context_get_query_result(struct pipe_context *_pipe,
+ struct pipe_query *query, boolean wait,
+ union pipe_query_result *result)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ return pipe->get_query_result(pipe, dd_query_unwrap(query), wait, result);
+}
+
+static void
+dd_context_render_condition(struct pipe_context *_pipe,
+ struct pipe_query *query, boolean condition,
+ uint mode)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ pipe->render_condition(pipe, dd_query_unwrap(query), condition, mode);
+ dctx->render_cond.query = dd_query(query);
+ dctx->render_cond.condition = condition;
+ dctx->render_cond.mode = mode;
+}
+
+
+/********************************************************************
+ * constant (immutable) non-shader states
+ */
+
+#define DD_CSO_CREATE(name, shortname) \
+ static void * \
+ dd_context_create_##name##_state(struct pipe_context *_pipe, \
+ const struct pipe_##name##_state *state) \
+ { \
+ struct pipe_context *pipe = dd_context(_pipe)->pipe; \
+ struct dd_state *hstate = CALLOC_STRUCT(dd_state); \
+ \
+ if (!hstate) \
+ return NULL; \
+ hstate->cso = pipe->create_##name##_state(pipe, state); \
+ hstate->state.shortname = *state; \
+ return hstate; \
+ }
+
+#define DD_CSO_BIND(name, shortname) \
+ static void \
+ dd_context_bind_##name##_state(struct pipe_context *_pipe, void *state) \
+ { \
+ struct dd_context *dctx = dd_context(_pipe); \
+ struct pipe_context *pipe = dctx->pipe; \
+ struct dd_state *hstate = state; \
+ \
+ dctx->shortname = hstate; \
+ pipe->bind_##name##_state(pipe, hstate ? hstate->cso : NULL); \
+ }
+
+#define DD_CSO_DELETE(name) \
+ static void \
+ dd_context_delete_##name##_state(struct pipe_context *_pipe, void *state) \
+ { \
+ struct dd_context *dctx = dd_context(_pipe); \
+ struct pipe_context *pipe = dctx->pipe; \
+ struct dd_state *hstate = state; \
+ \
+ pipe->delete_##name##_state(pipe, hstate->cso); \
+ FREE(hstate); \
+ }
+
+#define DD_CSO_WHOLE(name, shortname) \
+ DD_CSO_CREATE(name, shortname) \
+ DD_CSO_BIND(name, shortname) \
+ DD_CSO_DELETE(name)
+
+DD_CSO_WHOLE(blend, blend)
+DD_CSO_WHOLE(rasterizer, rs)
+DD_CSO_WHOLE(depth_stencil_alpha, dsa)
+
+DD_CSO_CREATE(sampler, sampler)
+DD_CSO_DELETE(sampler)
+
+static void
+dd_context_bind_sampler_states(struct pipe_context *_pipe, unsigned shader,
+ unsigned start, unsigned count, void **states)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ memcpy(&dctx->sampler_states[shader][start], states,
+ sizeof(void*) * count);
+
+ if (states) {
+ void *samp[PIPE_MAX_SAMPLERS];
+ int i;
+
+ for (i = 0; i < count; i++) {
+ struct dd_state *s = states[i];
+ samp[i] = s ? s->cso : NULL;
+ }
+
+ pipe->bind_sampler_states(pipe, shader, start, count, samp);
+ }
+ else
+ pipe->bind_sampler_states(pipe, shader, start, count, NULL);
+}
+
+static void *
+dd_context_create_vertex_elements_state(struct pipe_context *_pipe,
+ unsigned num_elems,
+ const struct pipe_vertex_element *elems)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+ struct dd_state *hstate = CALLOC_STRUCT(dd_state);
+
+ if (!hstate)
+ return NULL;
+ hstate->cso = pipe->create_vertex_elements_state(pipe, num_elems, elems);
+ memcpy(hstate->state.velems.velems, elems, sizeof(elems[0]) * num_elems);
+ hstate->state.velems.count = num_elems;
+ return hstate;
+}
+
+DD_CSO_BIND(vertex_elements, velems)
+DD_CSO_DELETE(vertex_elements)
+
+
+/********************************************************************
+ * shaders
+ */
+
+#define DD_SHADER(NAME, name) \
+ static void * \
+ dd_context_create_##name##_state(struct pipe_context *_pipe, \
+ const struct pipe_shader_state *state) \
+ { \
+ struct pipe_context *pipe = dd_context(_pipe)->pipe; \
+ struct dd_state *hstate = CALLOC_STRUCT(dd_state); \
+ \
+ if (!hstate) \
+ return NULL; \
+ hstate->cso = pipe->create_##name##_state(pipe, state); \
+ hstate->state.shader = *state; \
+ hstate->state.shader.tokens = tgsi_dup_tokens(state->tokens); \
+ return hstate; \
+ } \
+ \
+ static void \
+ dd_context_bind_##name##_state(struct pipe_context *_pipe, void *state) \
+ { \
+ struct dd_context *dctx = dd_context(_pipe); \
+ struct pipe_context *pipe = dctx->pipe; \
+ struct dd_state *hstate = state; \
+ \
+ dctx->shaders[PIPE_SHADER_##NAME] = hstate; \
+ pipe->bind_##name##_state(pipe, hstate ? hstate->cso : NULL); \
+ } \
+ \
+ static void \
+ dd_context_delete_##name##_state(struct pipe_context *_pipe, void *state) \
+ { \
+ struct dd_context *dctx = dd_context(_pipe); \
+ struct pipe_context *pipe = dctx->pipe; \
+ struct dd_state *hstate = state; \
+ \
+ pipe->delete_##name##_state(pipe, hstate->cso); \
+ tgsi_free_tokens(hstate->state.shader.tokens); \
+ FREE(hstate); \
+ }
+
+DD_SHADER(FRAGMENT, fs)
+DD_SHADER(VERTEX, vs)
+DD_SHADER(GEOMETRY, gs)
+DD_SHADER(TESS_CTRL, tcs)
+DD_SHADER(TESS_EVAL, tes)
+
+
+/********************************************************************
+ * immediate states
+ */
+
+#define DD_IMM_STATE(name, type, deref, ref) \
+ static void \
+ dd_context_set_##name(struct pipe_context *_pipe, type deref) \
+ { \
+ struct dd_context *dctx = dd_context(_pipe); \
+ struct pipe_context *pipe = dctx->pipe; \
+ \
+ dctx->name = deref; \
+ pipe->set_##name(pipe, ref); \
+ }
+
+DD_IMM_STATE(blend_color, const struct pipe_blend_color, *state, state)
+DD_IMM_STATE(stencil_ref, const struct pipe_stencil_ref, *state, state)
+DD_IMM_STATE(clip_state, const struct pipe_clip_state, *state, state)
+DD_IMM_STATE(sample_mask, unsigned, sample_mask, sample_mask)
+DD_IMM_STATE(min_samples, unsigned, min_samples, min_samples)
+DD_IMM_STATE(framebuffer_state, const struct pipe_framebuffer_state, *state, state)
+DD_IMM_STATE(polygon_stipple, const struct pipe_poly_stipple, *state, state)
+
+static void
+dd_context_set_constant_buffer(struct pipe_context *_pipe,
+ uint shader, uint index,
+ struct pipe_constant_buffer *constant_buffer)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ safe_memcpy(&dctx->constant_buffers[shader][index], constant_buffer,
+ sizeof(*constant_buffer));
+ pipe->set_constant_buffer(pipe, shader, index, constant_buffer);
+}
+
+static void
+dd_context_set_scissor_states(struct pipe_context *_pipe,
+ unsigned start_slot, unsigned num_scissors,
+ const struct pipe_scissor_state *states)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ safe_memcpy(&dctx->scissors[start_slot], states,
+ sizeof(*states) * num_scissors);
+ pipe->set_scissor_states(pipe, start_slot, num_scissors, states);
+}
+
+static void
+dd_context_set_viewport_states(struct pipe_context *_pipe,
+ unsigned start_slot, unsigned num_viewports,
+ const struct pipe_viewport_state *states)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ safe_memcpy(&dctx->viewports[start_slot], states,
+ sizeof(*states) * num_viewports);
+ pipe->set_viewport_states(pipe, start_slot, num_viewports, states);
+}
+
+static void dd_context_set_tess_state(struct pipe_context *_pipe,
+ const float default_outer_level[4],
+ const float default_inner_level[2])
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ memcpy(dctx->tess_default_levels, default_outer_level, sizeof(float) * 4);
+ memcpy(dctx->tess_default_levels+4, default_inner_level, sizeof(float) * 2);
+ pipe->set_tess_state(pipe, default_outer_level, default_inner_level);
+}
+
+
+/********************************************************************
+ * views
+ */
+
+static struct pipe_surface *
+dd_context_create_surface(struct pipe_context *_pipe,
+ struct pipe_resource *resource,
+ const struct pipe_surface *surf_tmpl)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+ struct pipe_surface *view =
+ pipe->create_surface(pipe, resource, surf_tmpl);
+
+ if (!view)
+ return NULL;
+ view->context = _pipe;
+ return view;
+}
+
+static void
+dd_context_surface_destroy(struct pipe_context *_pipe,
+ struct pipe_surface *surf)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->surface_destroy(pipe, surf);
+}
+
+static struct pipe_sampler_view *
+dd_context_create_sampler_view(struct pipe_context *_pipe,
+ struct pipe_resource *resource,
+ const struct pipe_sampler_view *templ)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+ struct pipe_sampler_view *view =
+ pipe->create_sampler_view(pipe, resource, templ);
+
+ if (!view)
+ return NULL;
+ view->context = _pipe;
+ return view;
+}
+
+static void
+dd_context_sampler_view_destroy(struct pipe_context *_pipe,
+ struct pipe_sampler_view *view)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->sampler_view_destroy(pipe, view);
+}
+
+static struct pipe_image_view *
+dd_context_create_image_view(struct pipe_context *_pipe,
+ struct pipe_resource *resource,
+ const struct pipe_image_view *templ)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+ struct pipe_image_view *view =
+ pipe->create_image_view(pipe, resource, templ);
+
+ if (!view)
+ return NULL;
+ view->context = _pipe;
+ return view;
+}
+
+static void
+dd_context_image_view_destroy(struct pipe_context *_pipe,
+ struct pipe_image_view *view)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->image_view_destroy(pipe, view);
+}
+
+static struct pipe_stream_output_target *
+dd_context_create_stream_output_target(struct pipe_context *_pipe,
+ struct pipe_resource *res,
+ unsigned buffer_offset,
+ unsigned buffer_size)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+ struct pipe_stream_output_target *view =
+ pipe->create_stream_output_target(pipe, res, buffer_offset,
+ buffer_size);
+
+ if (!view)
+ return NULL;
+ view->context = _pipe;
+ return view;
+}
+
+static void
+dd_context_stream_output_target_destroy(struct pipe_context *_pipe,
+ struct pipe_stream_output_target *target)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->stream_output_target_destroy(pipe, target);
+}
+
+
+/********************************************************************
+ * set states
+ */
+
+static void
+dd_context_set_sampler_views(struct pipe_context *_pipe, unsigned shader,
+ unsigned start, unsigned num,
+ struct pipe_sampler_view **views)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ safe_memcpy(&dctx->sampler_views[shader][start], views,
+ sizeof(views[0]) * num);
+ pipe->set_sampler_views(pipe, shader, start, num, views);
+}
+
+static void
+dd_context_set_shader_images(struct pipe_context *_pipe, unsigned shader,
+ unsigned start, unsigned num,
+ struct pipe_image_view **views)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ safe_memcpy(&dctx->shader_images[shader][start], views,
+ sizeof(views[0]) * num);
+ pipe->set_shader_images(pipe, shader, start, num, views);
+}
+
+static void
+dd_context_set_shader_buffers(struct pipe_context *_pipe, unsigned shader,
+ unsigned start, unsigned num_buffers,
+ struct pipe_shader_buffer *buffers)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ safe_memcpy(&dctx->shader_buffers[shader][start], buffers,
+ sizeof(buffers[0]) * num_buffers);
+ pipe->set_shader_buffers(pipe, shader, start, num_buffers, buffers);
+}
+
+static void
+dd_context_set_vertex_buffers(struct pipe_context *_pipe,
+ unsigned start, unsigned num_buffers,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ safe_memcpy(&dctx->vertex_buffers[start], buffers,
+ sizeof(buffers[0]) * num_buffers);
+ pipe->set_vertex_buffers(pipe, start, num_buffers, buffers);
+}
+
+static void
+dd_context_set_index_buffer(struct pipe_context *_pipe,
+ const struct pipe_index_buffer *ib)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ safe_memcpy(&dctx->index_buffer, ib, sizeof(*ib));
+ pipe->set_index_buffer(pipe, ib);
+}
+
+static void
+dd_context_set_stream_output_targets(struct pipe_context *_pipe,
+ unsigned num_targets,
+ struct pipe_stream_output_target **tgs,
+ const unsigned *offsets)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ dctx->num_so_targets = num_targets;
+ safe_memcpy(dctx->so_targets, tgs, sizeof(*tgs) * num_targets);
+ safe_memcpy(dctx->so_offsets, offsets, sizeof(*offsets) * num_targets);
+ pipe->set_stream_output_targets(pipe, num_targets, tgs, offsets);
+}
+
+static void
+dd_context_destroy(struct pipe_context *_pipe)
+{
+ struct dd_context *dctx = dd_context(_pipe);
+ struct pipe_context *pipe = dctx->pipe;
+
+ pipe->destroy(pipe);
+ FREE(dctx);
+}
+
+
+/********************************************************************
+ * transfer
+ */
+
+static void *
+dd_context_transfer_map(struct pipe_context *_pipe,
+ struct pipe_resource *resource, unsigned level,
+ unsigned usage, const struct pipe_box *box,
+ struct pipe_transfer **transfer)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ return pipe->transfer_map(pipe, resource, level, usage, box, transfer);
+}
+
+static void
+dd_context_transfer_flush_region(struct pipe_context *_pipe,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *box)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->transfer_flush_region(pipe, transfer, box);
+}
+
+static void
+dd_context_transfer_unmap(struct pipe_context *_pipe,
+ struct pipe_transfer *transfer)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->transfer_unmap(pipe, transfer);
+}
+
+static void
+dd_context_transfer_inline_write(struct pipe_context *_pipe,
+ struct pipe_resource *resource,
+ unsigned level, unsigned usage,
+ const struct pipe_box *box,
+ const void *data, unsigned stride,
+ unsigned layer_stride)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->transfer_inline_write(pipe, resource, level, usage, box, data,
+ stride, layer_stride);
+}
+
+
+/********************************************************************
+ * miscellaneous
+ */
+
+static void
+dd_context_texture_barrier(struct pipe_context *_pipe)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->texture_barrier(pipe);
+}
+
+static void
+dd_context_memory_barrier(struct pipe_context *_pipe, unsigned flags)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->memory_barrier(pipe, flags);
+}
+
+static void
+dd_context_get_sample_position(struct pipe_context *_pipe,
+ unsigned sample_count, unsigned sample_index,
+ float *out_value)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ return pipe->get_sample_position(pipe, sample_count, sample_index,
+ out_value);
+}
+
+static void
+dd_context_invalidate_resource(struct pipe_context *_pipe,
+ struct pipe_resource *resource)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ pipe->invalidate_resource(pipe, resource);
+}
+
+static enum pipe_reset_status
+dd_context_get_device_reset_status(struct pipe_context *_pipe)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ return pipe->get_device_reset_status(pipe);
+}
+
+static void
+dd_context_dump_debug_state(struct pipe_context *_pipe, FILE *stream,
+ unsigned flags)
+{
+ struct pipe_context *pipe = dd_context(_pipe)->pipe;
+
+ return pipe->dump_debug_state(pipe, stream, flags);
+}
+
+struct pipe_context *
+dd_context_create(struct dd_screen *dscreen, struct pipe_context *pipe)
+{
+ struct dd_context *dctx;
+
+ if (!pipe)
+ return NULL;
+
+ dctx = CALLOC_STRUCT(dd_context);
+ if (!dctx) {
+ pipe->destroy(pipe);
+ return NULL;
+ }
+
+ dctx->pipe = pipe;
+ dctx->base.priv = pipe->priv; /* expose wrapped priv data */
+ dctx->base.screen = &dscreen->base;
+
+ dctx->base.destroy = dd_context_destroy;
+
+ CTX_INIT(render_condition);
+ CTX_INIT(create_query);
+ CTX_INIT(destroy_query);
+ CTX_INIT(begin_query);
+ CTX_INIT(end_query);
+ CTX_INIT(get_query_result);
+ CTX_INIT(create_blend_state);
+ CTX_INIT(bind_blend_state);
+ CTX_INIT(delete_blend_state);
+ CTX_INIT(create_sampler_state);
+ CTX_INIT(bind_sampler_states);
+ CTX_INIT(delete_sampler_state);
+ CTX_INIT(create_rasterizer_state);
+ CTX_INIT(bind_rasterizer_state);
+ CTX_INIT(delete_rasterizer_state);
+ CTX_INIT(create_depth_stencil_alpha_state);
+ CTX_INIT(bind_depth_stencil_alpha_state);
+ CTX_INIT(delete_depth_stencil_alpha_state);
+ CTX_INIT(create_fs_state);
+ CTX_INIT(bind_fs_state);
+ CTX_INIT(delete_fs_state);
+ CTX_INIT(create_vs_state);
+ CTX_INIT(bind_vs_state);
+ CTX_INIT(delete_vs_state);
+ CTX_INIT(create_gs_state);
+ CTX_INIT(bind_gs_state);
+ CTX_INIT(delete_gs_state);
+ CTX_INIT(create_tcs_state);
+ CTX_INIT(bind_tcs_state);
+ CTX_INIT(delete_tcs_state);
+ CTX_INIT(create_tes_state);
+ CTX_INIT(bind_tes_state);
+ CTX_INIT(delete_tes_state);
+ CTX_INIT(create_vertex_elements_state);
+ CTX_INIT(bind_vertex_elements_state);
+ CTX_INIT(delete_vertex_elements_state);
+ CTX_INIT(set_blend_color);
+ CTX_INIT(set_stencil_ref);
+ CTX_INIT(set_sample_mask);
+ CTX_INIT(set_min_samples);
+ CTX_INIT(set_clip_state);
+ CTX_INIT(set_constant_buffer);
+ CTX_INIT(set_framebuffer_state);
+ CTX_INIT(set_polygon_stipple);
+ CTX_INIT(set_scissor_states);
+ CTX_INIT(set_viewport_states);
+ CTX_INIT(set_sampler_views);
+ CTX_INIT(set_tess_state);
+ CTX_INIT(set_shader_buffers);
+ CTX_INIT(set_shader_images);
+ CTX_INIT(set_vertex_buffers);
+ CTX_INIT(set_index_buffer);
+ CTX_INIT(create_stream_output_target);
+ CTX_INIT(stream_output_target_destroy);
+ CTX_INIT(set_stream_output_targets);
+ CTX_INIT(create_sampler_view);
+ CTX_INIT(sampler_view_destroy);
+ CTX_INIT(create_surface);
+ CTX_INIT(surface_destroy);
+ CTX_INIT(create_image_view);
+ CTX_INIT(image_view_destroy);
+ CTX_INIT(transfer_map);
+ CTX_INIT(transfer_flush_region);
+ CTX_INIT(transfer_unmap);
+ CTX_INIT(transfer_inline_write);
+ CTX_INIT(texture_barrier);
+ CTX_INIT(memory_barrier);
+ /* create_video_codec */
+ /* create_video_buffer */
+ /* create_compute_state */
+ /* bind_compute_state */
+ /* delete_compute_state */
+ /* set_compute_resources */
+ /* set_global_binding */
+ CTX_INIT(get_sample_position);
+ CTX_INIT(invalidate_resource);
+ CTX_INIT(get_device_reset_status);
+ CTX_INIT(dump_debug_state);
+
+ dd_init_draw_functions(dctx);
+
+ dctx->sample_mask = ~0;
+ return &dctx->base;
+}