diff options
author | Marek Olšák <[email protected]> | 2015-07-04 14:10:21 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-08-26 19:25:18 +0200 |
commit | 525921ed51176255474c73adacfc6801a7bf2783 (patch) | |
tree | 2695524d4f9d915a8c5bce90590a2086aebc3d74 /src/gallium/drivers/ddebug/dd_context.c | |
parent | 0fc21ecfc0891d239f20bf7724e51bc75503570c (diff) |
gallium/ddebug: new pipe for hang detection and driver state dumping (v2)
v2: lots of improvements
This is like identity or trace, but simpler. It doesn't wrap most states.
Run with:
GALLIUM_DDEBUG=1000 [executable]
where "executable" is the app and "1000" is in miliseconds, meaning that
the context will be considered hung if a fence fails to signal in 1000 ms.
If that happens, all shaders, context states, bound resources, draw
parameters, and driver debug information (if any) will be dumped into:
/home/$username/dd_dumps/$processname_$pid_$index.
Note that the context is flushed after every draw/clear/copy/blit operation
and then waited for to find the exact call that hangs.
You can also do:
GALLIUM_DDEBUG=always
to do the dumping after every draw/clear/copy/blit operation without
flushing and waiting.
Examples of driver states that can be dumped are:
- Hardware status registers saying which hw block is busy (hung).
- Disassembled shaders in a human-readable form.
- The last submitted command buffer in a human-readable form.
v2: drop pipe-loader changes, drop SConscript
rename dd.h -> dd_pipe.h
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ddebug/dd_context.c')
-rw-r--r-- | src/gallium/drivers/ddebug/dd_context.c | 771 |
1 files changed, 771 insertions, 0 deletions
diff --git a/src/gallium/drivers/ddebug/dd_context.c b/src/gallium/drivers/ddebug/dd_context.c new file mode 100644 index 00000000000..3ae7764ff3f --- /dev/null +++ b/src/gallium/drivers/ddebug/dd_context.c @@ -0,0 +1,771 @@ +/************************************************************************** + * + * Copyright 2015 Advanced Micro Devices, Inc. + * Copyright 2008 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "dd_pipe.h" +#include "tgsi/tgsi_parse.h" +#include "util/u_memory.h" + + +static void +safe_memcpy(void *dst, const void *src, size_t size) +{ + if (src) + memcpy(dst, src, size); + else + memset(dst, 0, size); +} + + +/******************************************************************** + * queries + */ + +static struct dd_query * +dd_query(struct pipe_query *query) +{ + return (struct dd_query *)query; +} + +static struct pipe_query * +dd_query_unwrap(struct pipe_query *query) +{ + if (query) { + return dd_query(query)->query; + } else { + return NULL; + } +} + +static struct pipe_query * +dd_context_create_query(struct pipe_context *_pipe, unsigned query_type, + unsigned index) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + struct pipe_query *query; + + query = pipe->create_query(pipe, query_type, index); + + /* Wrap query object. */ + if (query) { + struct dd_query *dd_query = CALLOC_STRUCT(dd_query); + if (dd_query) { + dd_query->type = query_type; + dd_query->query = query; + query = (struct pipe_query *)dd_query; + } else { + pipe->destroy_query(pipe, query); + query = NULL; + } + } + + return query; +} + +static void +dd_context_destroy_query(struct pipe_context *_pipe, + struct pipe_query *query) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->destroy_query(pipe, dd_query_unwrap(query)); + FREE(query); +} + +static boolean +dd_context_begin_query(struct pipe_context *_pipe, struct pipe_query *query) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + return pipe->begin_query(pipe, dd_query_unwrap(query)); +} + +static void +dd_context_end_query(struct pipe_context *_pipe, struct pipe_query *query) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + pipe->end_query(pipe, dd_query_unwrap(query)); +} + +static boolean +dd_context_get_query_result(struct pipe_context *_pipe, + struct pipe_query *query, boolean wait, + union pipe_query_result *result) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + return pipe->get_query_result(pipe, dd_query_unwrap(query), wait, result); +} + +static void +dd_context_render_condition(struct pipe_context *_pipe, + struct pipe_query *query, boolean condition, + uint mode) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + pipe->render_condition(pipe, dd_query_unwrap(query), condition, mode); + dctx->render_cond.query = dd_query(query); + dctx->render_cond.condition = condition; + dctx->render_cond.mode = mode; +} + + +/******************************************************************** + * constant (immutable) non-shader states + */ + +#define DD_CSO_CREATE(name, shortname) \ + static void * \ + dd_context_create_##name##_state(struct pipe_context *_pipe, \ + const struct pipe_##name##_state *state) \ + { \ + struct pipe_context *pipe = dd_context(_pipe)->pipe; \ + struct dd_state *hstate = CALLOC_STRUCT(dd_state); \ + \ + if (!hstate) \ + return NULL; \ + hstate->cso = pipe->create_##name##_state(pipe, state); \ + hstate->state.shortname = *state; \ + return hstate; \ + } + +#define DD_CSO_BIND(name, shortname) \ + static void \ + dd_context_bind_##name##_state(struct pipe_context *_pipe, void *state) \ + { \ + struct dd_context *dctx = dd_context(_pipe); \ + struct pipe_context *pipe = dctx->pipe; \ + struct dd_state *hstate = state; \ + \ + dctx->shortname = hstate; \ + pipe->bind_##name##_state(pipe, hstate ? hstate->cso : NULL); \ + } + +#define DD_CSO_DELETE(name) \ + static void \ + dd_context_delete_##name##_state(struct pipe_context *_pipe, void *state) \ + { \ + struct dd_context *dctx = dd_context(_pipe); \ + struct pipe_context *pipe = dctx->pipe; \ + struct dd_state *hstate = state; \ + \ + pipe->delete_##name##_state(pipe, hstate->cso); \ + FREE(hstate); \ + } + +#define DD_CSO_WHOLE(name, shortname) \ + DD_CSO_CREATE(name, shortname) \ + DD_CSO_BIND(name, shortname) \ + DD_CSO_DELETE(name) + +DD_CSO_WHOLE(blend, blend) +DD_CSO_WHOLE(rasterizer, rs) +DD_CSO_WHOLE(depth_stencil_alpha, dsa) + +DD_CSO_CREATE(sampler, sampler) +DD_CSO_DELETE(sampler) + +static void +dd_context_bind_sampler_states(struct pipe_context *_pipe, unsigned shader, + unsigned start, unsigned count, void **states) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + memcpy(&dctx->sampler_states[shader][start], states, + sizeof(void*) * count); + + if (states) { + void *samp[PIPE_MAX_SAMPLERS]; + int i; + + for (i = 0; i < count; i++) { + struct dd_state *s = states[i]; + samp[i] = s ? s->cso : NULL; + } + + pipe->bind_sampler_states(pipe, shader, start, count, samp); + } + else + pipe->bind_sampler_states(pipe, shader, start, count, NULL); +} + +static void * +dd_context_create_vertex_elements_state(struct pipe_context *_pipe, + unsigned num_elems, + const struct pipe_vertex_element *elems) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + struct dd_state *hstate = CALLOC_STRUCT(dd_state); + + if (!hstate) + return NULL; + hstate->cso = pipe->create_vertex_elements_state(pipe, num_elems, elems); + memcpy(hstate->state.velems.velems, elems, sizeof(elems[0]) * num_elems); + hstate->state.velems.count = num_elems; + return hstate; +} + +DD_CSO_BIND(vertex_elements, velems) +DD_CSO_DELETE(vertex_elements) + + +/******************************************************************** + * shaders + */ + +#define DD_SHADER(NAME, name) \ + static void * \ + dd_context_create_##name##_state(struct pipe_context *_pipe, \ + const struct pipe_shader_state *state) \ + { \ + struct pipe_context *pipe = dd_context(_pipe)->pipe; \ + struct dd_state *hstate = CALLOC_STRUCT(dd_state); \ + \ + if (!hstate) \ + return NULL; \ + hstate->cso = pipe->create_##name##_state(pipe, state); \ + hstate->state.shader = *state; \ + hstate->state.shader.tokens = tgsi_dup_tokens(state->tokens); \ + return hstate; \ + } \ + \ + static void \ + dd_context_bind_##name##_state(struct pipe_context *_pipe, void *state) \ + { \ + struct dd_context *dctx = dd_context(_pipe); \ + struct pipe_context *pipe = dctx->pipe; \ + struct dd_state *hstate = state; \ + \ + dctx->shaders[PIPE_SHADER_##NAME] = hstate; \ + pipe->bind_##name##_state(pipe, hstate ? hstate->cso : NULL); \ + } \ + \ + static void \ + dd_context_delete_##name##_state(struct pipe_context *_pipe, void *state) \ + { \ + struct dd_context *dctx = dd_context(_pipe); \ + struct pipe_context *pipe = dctx->pipe; \ + struct dd_state *hstate = state; \ + \ + pipe->delete_##name##_state(pipe, hstate->cso); \ + tgsi_free_tokens(hstate->state.shader.tokens); \ + FREE(hstate); \ + } + +DD_SHADER(FRAGMENT, fs) +DD_SHADER(VERTEX, vs) +DD_SHADER(GEOMETRY, gs) +DD_SHADER(TESS_CTRL, tcs) +DD_SHADER(TESS_EVAL, tes) + + +/******************************************************************** + * immediate states + */ + +#define DD_IMM_STATE(name, type, deref, ref) \ + static void \ + dd_context_set_##name(struct pipe_context *_pipe, type deref) \ + { \ + struct dd_context *dctx = dd_context(_pipe); \ + struct pipe_context *pipe = dctx->pipe; \ + \ + dctx->name = deref; \ + pipe->set_##name(pipe, ref); \ + } + +DD_IMM_STATE(blend_color, const struct pipe_blend_color, *state, state) +DD_IMM_STATE(stencil_ref, const struct pipe_stencil_ref, *state, state) +DD_IMM_STATE(clip_state, const struct pipe_clip_state, *state, state) +DD_IMM_STATE(sample_mask, unsigned, sample_mask, sample_mask) +DD_IMM_STATE(min_samples, unsigned, min_samples, min_samples) +DD_IMM_STATE(framebuffer_state, const struct pipe_framebuffer_state, *state, state) +DD_IMM_STATE(polygon_stipple, const struct pipe_poly_stipple, *state, state) + +static void +dd_context_set_constant_buffer(struct pipe_context *_pipe, + uint shader, uint index, + struct pipe_constant_buffer *constant_buffer) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + safe_memcpy(&dctx->constant_buffers[shader][index], constant_buffer, + sizeof(*constant_buffer)); + pipe->set_constant_buffer(pipe, shader, index, constant_buffer); +} + +static void +dd_context_set_scissor_states(struct pipe_context *_pipe, + unsigned start_slot, unsigned num_scissors, + const struct pipe_scissor_state *states) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + safe_memcpy(&dctx->scissors[start_slot], states, + sizeof(*states) * num_scissors); + pipe->set_scissor_states(pipe, start_slot, num_scissors, states); +} + +static void +dd_context_set_viewport_states(struct pipe_context *_pipe, + unsigned start_slot, unsigned num_viewports, + const struct pipe_viewport_state *states) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + safe_memcpy(&dctx->viewports[start_slot], states, + sizeof(*states) * num_viewports); + pipe->set_viewport_states(pipe, start_slot, num_viewports, states); +} + +static void dd_context_set_tess_state(struct pipe_context *_pipe, + const float default_outer_level[4], + const float default_inner_level[2]) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + memcpy(dctx->tess_default_levels, default_outer_level, sizeof(float) * 4); + memcpy(dctx->tess_default_levels+4, default_inner_level, sizeof(float) * 2); + pipe->set_tess_state(pipe, default_outer_level, default_inner_level); +} + + +/******************************************************************** + * views + */ + +static struct pipe_surface * +dd_context_create_surface(struct pipe_context *_pipe, + struct pipe_resource *resource, + const struct pipe_surface *surf_tmpl) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + struct pipe_surface *view = + pipe->create_surface(pipe, resource, surf_tmpl); + + if (!view) + return NULL; + view->context = _pipe; + return view; +} + +static void +dd_context_surface_destroy(struct pipe_context *_pipe, + struct pipe_surface *surf) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->surface_destroy(pipe, surf); +} + +static struct pipe_sampler_view * +dd_context_create_sampler_view(struct pipe_context *_pipe, + struct pipe_resource *resource, + const struct pipe_sampler_view *templ) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + struct pipe_sampler_view *view = + pipe->create_sampler_view(pipe, resource, templ); + + if (!view) + return NULL; + view->context = _pipe; + return view; +} + +static void +dd_context_sampler_view_destroy(struct pipe_context *_pipe, + struct pipe_sampler_view *view) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->sampler_view_destroy(pipe, view); +} + +static struct pipe_image_view * +dd_context_create_image_view(struct pipe_context *_pipe, + struct pipe_resource *resource, + const struct pipe_image_view *templ) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + struct pipe_image_view *view = + pipe->create_image_view(pipe, resource, templ); + + if (!view) + return NULL; + view->context = _pipe; + return view; +} + +static void +dd_context_image_view_destroy(struct pipe_context *_pipe, + struct pipe_image_view *view) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->image_view_destroy(pipe, view); +} + +static struct pipe_stream_output_target * +dd_context_create_stream_output_target(struct pipe_context *_pipe, + struct pipe_resource *res, + unsigned buffer_offset, + unsigned buffer_size) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + struct pipe_stream_output_target *view = + pipe->create_stream_output_target(pipe, res, buffer_offset, + buffer_size); + + if (!view) + return NULL; + view->context = _pipe; + return view; +} + +static void +dd_context_stream_output_target_destroy(struct pipe_context *_pipe, + struct pipe_stream_output_target *target) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->stream_output_target_destroy(pipe, target); +} + + +/******************************************************************** + * set states + */ + +static void +dd_context_set_sampler_views(struct pipe_context *_pipe, unsigned shader, + unsigned start, unsigned num, + struct pipe_sampler_view **views) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + safe_memcpy(&dctx->sampler_views[shader][start], views, + sizeof(views[0]) * num); + pipe->set_sampler_views(pipe, shader, start, num, views); +} + +static void +dd_context_set_shader_images(struct pipe_context *_pipe, unsigned shader, + unsigned start, unsigned num, + struct pipe_image_view **views) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + safe_memcpy(&dctx->shader_images[shader][start], views, + sizeof(views[0]) * num); + pipe->set_shader_images(pipe, shader, start, num, views); +} + +static void +dd_context_set_shader_buffers(struct pipe_context *_pipe, unsigned shader, + unsigned start, unsigned num_buffers, + struct pipe_shader_buffer *buffers) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + safe_memcpy(&dctx->shader_buffers[shader][start], buffers, + sizeof(buffers[0]) * num_buffers); + pipe->set_shader_buffers(pipe, shader, start, num_buffers, buffers); +} + +static void +dd_context_set_vertex_buffers(struct pipe_context *_pipe, + unsigned start, unsigned num_buffers, + const struct pipe_vertex_buffer *buffers) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + safe_memcpy(&dctx->vertex_buffers[start], buffers, + sizeof(buffers[0]) * num_buffers); + pipe->set_vertex_buffers(pipe, start, num_buffers, buffers); +} + +static void +dd_context_set_index_buffer(struct pipe_context *_pipe, + const struct pipe_index_buffer *ib) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + safe_memcpy(&dctx->index_buffer, ib, sizeof(*ib)); + pipe->set_index_buffer(pipe, ib); +} + +static void +dd_context_set_stream_output_targets(struct pipe_context *_pipe, + unsigned num_targets, + struct pipe_stream_output_target **tgs, + const unsigned *offsets) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + dctx->num_so_targets = num_targets; + safe_memcpy(dctx->so_targets, tgs, sizeof(*tgs) * num_targets); + safe_memcpy(dctx->so_offsets, offsets, sizeof(*offsets) * num_targets); + pipe->set_stream_output_targets(pipe, num_targets, tgs, offsets); +} + +static void +dd_context_destroy(struct pipe_context *_pipe) +{ + struct dd_context *dctx = dd_context(_pipe); + struct pipe_context *pipe = dctx->pipe; + + pipe->destroy(pipe); + FREE(dctx); +} + + +/******************************************************************** + * transfer + */ + +static void * +dd_context_transfer_map(struct pipe_context *_pipe, + struct pipe_resource *resource, unsigned level, + unsigned usage, const struct pipe_box *box, + struct pipe_transfer **transfer) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + return pipe->transfer_map(pipe, resource, level, usage, box, transfer); +} + +static void +dd_context_transfer_flush_region(struct pipe_context *_pipe, + struct pipe_transfer *transfer, + const struct pipe_box *box) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->transfer_flush_region(pipe, transfer, box); +} + +static void +dd_context_transfer_unmap(struct pipe_context *_pipe, + struct pipe_transfer *transfer) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->transfer_unmap(pipe, transfer); +} + +static void +dd_context_transfer_inline_write(struct pipe_context *_pipe, + struct pipe_resource *resource, + unsigned level, unsigned usage, + const struct pipe_box *box, + const void *data, unsigned stride, + unsigned layer_stride) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->transfer_inline_write(pipe, resource, level, usage, box, data, + stride, layer_stride); +} + + +/******************************************************************** + * miscellaneous + */ + +static void +dd_context_texture_barrier(struct pipe_context *_pipe) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->texture_barrier(pipe); +} + +static void +dd_context_memory_barrier(struct pipe_context *_pipe, unsigned flags) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->memory_barrier(pipe, flags); +} + +static void +dd_context_get_sample_position(struct pipe_context *_pipe, + unsigned sample_count, unsigned sample_index, + float *out_value) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + return pipe->get_sample_position(pipe, sample_count, sample_index, + out_value); +} + +static void +dd_context_invalidate_resource(struct pipe_context *_pipe, + struct pipe_resource *resource) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + pipe->invalidate_resource(pipe, resource); +} + +static enum pipe_reset_status +dd_context_get_device_reset_status(struct pipe_context *_pipe) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + return pipe->get_device_reset_status(pipe); +} + +static void +dd_context_dump_debug_state(struct pipe_context *_pipe, FILE *stream, + unsigned flags) +{ + struct pipe_context *pipe = dd_context(_pipe)->pipe; + + return pipe->dump_debug_state(pipe, stream, flags); +} + +struct pipe_context * +dd_context_create(struct dd_screen *dscreen, struct pipe_context *pipe) +{ + struct dd_context *dctx; + + if (!pipe) + return NULL; + + dctx = CALLOC_STRUCT(dd_context); + if (!dctx) { + pipe->destroy(pipe); + return NULL; + } + + dctx->pipe = pipe; + dctx->base.priv = pipe->priv; /* expose wrapped priv data */ + dctx->base.screen = &dscreen->base; + + dctx->base.destroy = dd_context_destroy; + + CTX_INIT(render_condition); + CTX_INIT(create_query); + CTX_INIT(destroy_query); + CTX_INIT(begin_query); + CTX_INIT(end_query); + CTX_INIT(get_query_result); + CTX_INIT(create_blend_state); + CTX_INIT(bind_blend_state); + CTX_INIT(delete_blend_state); + CTX_INIT(create_sampler_state); + CTX_INIT(bind_sampler_states); + CTX_INIT(delete_sampler_state); + CTX_INIT(create_rasterizer_state); + CTX_INIT(bind_rasterizer_state); + CTX_INIT(delete_rasterizer_state); + CTX_INIT(create_depth_stencil_alpha_state); + CTX_INIT(bind_depth_stencil_alpha_state); + CTX_INIT(delete_depth_stencil_alpha_state); + CTX_INIT(create_fs_state); + CTX_INIT(bind_fs_state); + CTX_INIT(delete_fs_state); + CTX_INIT(create_vs_state); + CTX_INIT(bind_vs_state); + CTX_INIT(delete_vs_state); + CTX_INIT(create_gs_state); + CTX_INIT(bind_gs_state); + CTX_INIT(delete_gs_state); + CTX_INIT(create_tcs_state); + CTX_INIT(bind_tcs_state); + CTX_INIT(delete_tcs_state); + CTX_INIT(create_tes_state); + CTX_INIT(bind_tes_state); + CTX_INIT(delete_tes_state); + CTX_INIT(create_vertex_elements_state); + CTX_INIT(bind_vertex_elements_state); + CTX_INIT(delete_vertex_elements_state); + CTX_INIT(set_blend_color); + CTX_INIT(set_stencil_ref); + CTX_INIT(set_sample_mask); + CTX_INIT(set_min_samples); + CTX_INIT(set_clip_state); + CTX_INIT(set_constant_buffer); + CTX_INIT(set_framebuffer_state); + CTX_INIT(set_polygon_stipple); + CTX_INIT(set_scissor_states); + CTX_INIT(set_viewport_states); + CTX_INIT(set_sampler_views); + CTX_INIT(set_tess_state); + CTX_INIT(set_shader_buffers); + CTX_INIT(set_shader_images); + CTX_INIT(set_vertex_buffers); + CTX_INIT(set_index_buffer); + CTX_INIT(create_stream_output_target); + CTX_INIT(stream_output_target_destroy); + CTX_INIT(set_stream_output_targets); + CTX_INIT(create_sampler_view); + CTX_INIT(sampler_view_destroy); + CTX_INIT(create_surface); + CTX_INIT(surface_destroy); + CTX_INIT(create_image_view); + CTX_INIT(image_view_destroy); + CTX_INIT(transfer_map); + CTX_INIT(transfer_flush_region); + CTX_INIT(transfer_unmap); + CTX_INIT(transfer_inline_write); + CTX_INIT(texture_barrier); + CTX_INIT(memory_barrier); + /* create_video_codec */ + /* create_video_buffer */ + /* create_compute_state */ + /* bind_compute_state */ + /* delete_compute_state */ + /* set_compute_resources */ + /* set_global_binding */ + CTX_INIT(get_sample_position); + CTX_INIT(invalidate_resource); + CTX_INIT(get_device_reset_status); + CTX_INIT(dump_debug_state); + + dd_init_draw_functions(dctx); + + dctx->sample_mask = ~0; + return &dctx->base; +} |