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authorIan Romanick <[email protected]>2008-03-19 17:29:39 -0700
committerIan Romanick <[email protected]>2008-03-20 17:37:26 -0700
commit2b21bde3b1fa6fe357a3a5adc6249e89d6915524 (patch)
tree8a6edb1d40770837580e9d3de553c001947516d3 /src/gallium/drivers/cell/spu/spu_tri.c
parent3b3774b1227743147159676795b542c0eb7c2bdf (diff)
cell: Use code-gen for alpha blend
So far this is only tested when GL_BLEND is disabled.
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_tri.c')
-rw-r--r--src/gallium/drivers/cell/spu/spu_tri.c56
1 files changed, 37 insertions, 19 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c
index 81823f24633..c9f8cadcda3 100644
--- a/src/gallium/drivers/cell/spu/spu_tri.c
+++ b/src/gallium/drivers/cell/spu/spu_tri.c
@@ -29,10 +29,10 @@
* Triangle rendering within a tile.
*/
+#include <transpose_matrix4x4.h>
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_util.h"
-#include "spu_blend.h"
#include "spu_colorpack.h"
#include "spu_main.h"
#include "spu_texture.h"
@@ -326,27 +326,45 @@ emit_quad( int x, int y, mask_t mask )
eval_coeff(1, (float) x, (float) y, colors);
}
-#if 1
- if (spu.blend.blend_enable)
- blend_quad(ix % TILE_SIZE, iy % TILE_SIZE, colors);
-#endif
- if (spu_extract(mask, 0))
- spu.ctile.ui[iy][ix] = spu_pack_color_shuffle(colors[0], shuffle);
- if (spu_extract(mask, 1))
- spu.ctile.ui[iy][ix+1] = spu_pack_color_shuffle(colors[1], shuffle);
- if (spu_extract(mask, 2))
- spu.ctile.ui[iy+1][ix] = spu_pack_color_shuffle(colors[2], shuffle);
- if (spu_extract(mask, 3))
- spu.ctile.ui[iy+1][ix+1] = spu_pack_color_shuffle(colors[3], shuffle);
+ /* Read the current framebuffer values.
+ *
+ * Ignore read_fb for now. In the future we can use this to avoid
+ * reading the framebuffer if read_fb is false and the fragment mask is
+ * all 0xffffffff. This is the common case, so it is probably worth
+ * the effort. We'll have to profile to determine whether or not the
+ * extra conditional branches hurt overall performance.
+ */
+ vec_float4 aos_pix[4] = {
+ spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+0]),
+ spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+1]),
+ spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+0]),
+ spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+1]),
+ };
-#if 0
- /* SIMD_Z with swizzled color buffer (someday) */
- vector unsigned int uicolors = *((vector unsigned int *) &colors);
- spu.ctile.ui4[iy/2][ix/2] = spu_sel(spu.ctile.ui4[iy/2][ix/2], uicolors, mask);
-#endif
- }
+ qword soa_pix[4];
+ qword soa_frag[4];
+ /* Convert pixel and fragment data from AoS to SoA format.
+ */
+ _transpose_matrix4x4((vec_float4 *) soa_pix, aos_pix);
+ _transpose_matrix4x4((vec_float4 *) soa_frag, colors);
+
+ const struct spu_blend_results result =
+ (*spu.blend)(soa_frag[0], soa_frag[1], soa_frag[2], soa_frag[3],
+ soa_pix[0], soa_pix[1], soa_pix[2], soa_pix[3],
+ (qword) mask);
+
+
+ /* Convert final pixel data from SoA to AoS format.
+ */
+ _transpose_matrix4x4(aos_pix, (const vec_float4 *) &result);
+
+ spu.ctile.ui[iy+0][ix+0] = spu_pack_color_shuffle(aos_pix[0], shuffle);
+ spu.ctile.ui[iy+0][ix+1] = spu_pack_color_shuffle(aos_pix[1], shuffle);
+ spu.ctile.ui[iy+1][ix+0] = spu_pack_color_shuffle(aos_pix[2], shuffle);
+ spu.ctile.ui[iy+1][ix+1] = spu_pack_color_shuffle(aos_pix[3], shuffle);
+ }
#endif
}