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authorBrian Paul <[email protected]>2008-10-13 10:55:08 -0600
committerBrian Paul <[email protected]>2008-10-13 16:43:35 -0600
commit3b07c28dee74c7aa3be5efac8084d610675af291 (patch)
tree517a06c5b4413166bdfbe3cb9b885a146a1cba43 /src/gallium/drivers/cell/spu/spu_main.h
parent734685549ca7dbee78845fdef1d65aceaa729845 (diff)
cell: do texture sampling/filtering for four pixels at a time.
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_main.h')
-rw-r--r--src/gallium/drivers/cell/spu/spu_main.h19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
index 82c9c69a3a8..5d14be51c25 100644
--- a/src/gallium/drivers/cell/spu/spu_main.h
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -67,6 +67,14 @@ typedef union {
typedef vector float (*spu_sample_texture_func)(uint unit,
vector float texcoord);
+typedef void (*spu_sample_texture4_func)(vector float s,
+ vector float t,
+ vector float r,
+ vector float q,
+ uint unit,
+ vector float colors[4]);
+
+
/** Function for performing per-fragment ops */
typedef void (*spu_fragment_ops_func)(uint x, uint y,
tile_t *colorTile,
@@ -107,10 +115,12 @@ struct spu_texture
void *start;
ushort width, height;
ushort tiles_per_row;
- vector float tex_size;
- vector unsigned int tex_size_mask; /**< == int(size - 1) */
- vector unsigned int tex_size_x_mask; /**< == int(size - 1) */
- vector unsigned int tex_size_y_mask; /**< == int(size - 1) */
+ vector float tex_size; /**< == {width, height, 0, 0} */
+ vector float width4; /**< == {width, width, width, width} */
+ vector float height4; /**< == {height, height, height, height} */
+ vector unsigned int tex_size_mask; /**< == {width-1, height-1, 0, 0 } */
+ vector unsigned int tex_size_x_mask; /**< splat(width-1) */
+ vector unsigned int tex_size_y_mask; /**< splat(height-1) */
} ALIGN16_ATTRIB;
@@ -159,6 +169,7 @@ struct spu_global
/** Current texture sampler function */
spu_sample_texture_func sample_texture[CELL_MAX_SAMPLERS];
+ spu_sample_texture4_func sample_texture4[CELL_MAX_SAMPLERS];
/** Fragment program constants */
vector float constants[4 * CELL_MAX_CONSTANTS];