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authorIan Romanick <[email protected]>2008-03-13 13:03:22 -0700
committerIan Romanick <[email protected]>2008-03-13 13:10:16 -0700
commit3115e8c968b51d22962b1b92b13946956dddd98e (patch)
tree435fd1e4d5c63d2e1993a633ca771210843296cf /src/gallium/drivers/cell/ppu/cell_state_derived.c
parentb12a28db96d3bc7f01b6cdc9ee909f95a8c9ccc2 (diff)
cell: Fix to work with commit fa9e7e9a8debb68611909ac2ffab527c6c39a3e5
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_state_derived.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_state_derived.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_state_derived.c b/src/gallium/drivers/cell/ppu/cell_state_derived.c
index 0c468292584..5c240a55c0b 100644
--- a/src/gallium/drivers/cell/ppu/cell_state_derived.c
+++ b/src/gallium/drivers/cell/ppu/cell_state_derived.c
@@ -36,14 +36,14 @@
static int
-find_vs_output(const struct pipe_shader_state *vs,
+find_vs_output(const struct cell_vertex_shader_state *vs,
uint semantic_name,
uint semantic_index)
{
uint i;
- for (i = 0; i < vs->num_outputs; i++) {
- if (vs->output_semantic_name[i] == semantic_name &&
- vs->output_semantic_index[i] == semantic_index)
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == semantic_name &&
+ vs->info.output_semantic_index[i] == semantic_index)
return i;
}
return -1;
@@ -58,8 +58,8 @@ find_vs_output(const struct pipe_shader_state *vs,
static void
calculate_vertex_layout( struct cell_context *cell )
{
- const struct pipe_shader_state *vs = &cell->vs->shader;
- const struct pipe_shader_state *fs = &cell->fs->shader;
+ const struct cell_vertex_shader_state *vs = cell->vs;
+ const struct cell_fragment_shader_state *fs = cell->fs;
const enum interp_mode colorInterp
= cell->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &cell->vertex_info;
@@ -91,15 +91,15 @@ calculate_vertex_layout( struct cell_context *cell )
* Loop over fragment shader inputs, searching for the matching output
* from the vertex shader.
*/
- for (i = 0; i < fs->num_inputs; i++) {
- switch (fs->input_semantic_name[i]) {
+ for (i = 0; i < fs->info.num_inputs; i++) {
+ switch (fs->info.input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
/* already done above */
break;
case TGSI_SEMANTIC_COLOR:
src = find_vs_output(vs, TGSI_SEMANTIC_COLOR,
- fs->input_semantic_index[i]);
+ fs->info.input_semantic_index[i]);
assert(src >= 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
break;
@@ -117,7 +117,7 @@ calculate_vertex_layout( struct cell_context *cell )
case TGSI_SEMANTIC_GENERIC:
/* this includes texcoords and varying vars */
src = find_vs_output(vs, TGSI_SEMANTIC_GENERIC,
- fs->input_semantic_index[i]);
+ fs->info.input_semantic_index[i]);
assert(src >= 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
break;