diff options
author | Brian Paul <[email protected]> | 2008-10-22 10:34:13 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-10-22 10:34:13 -0600 |
commit | 70dd4379d2cd54f229c3940312537912470218d3 (patch) | |
tree | cf24b8e884221c7637cf9c9b27890c2c9b8ec599 /src/gallium/drivers/cell/ppu/cell_context.c | |
parent | 0ae4728eb429d7b5217d34ec96fc973a5e7cfe95 (diff) |
cell: implement fencing for texture buffers
If we delete a texture, we need to keep the underlying tiled data buffer
around until any rendering that references it has completed.
Keep a list of buffers referenced by a rendering batch. Unref/free them when
the associated batch's fence is executed/signalled.
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_context.c')
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_context.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_context.c b/src/gallium/drivers/cell/ppu/cell_context.c index 7a2d93ecb4f..22d552d8e3d 100644 --- a/src/gallium/drivers/cell/ppu/cell_context.c +++ b/src/gallium/drivers/cell/ppu/cell_context.c @@ -47,6 +47,7 @@ #include "cell_clear.h" #include "cell_context.h" #include "cell_draw_arrays.h" +#include "cell_fence.h" #include "cell_flush.h" #include "cell_state.h" #include "cell_surface.h" @@ -104,6 +105,7 @@ cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws) { struct cell_context *cell; + uint i; /* some fields need to be 16-byte aligned, so align the whole object */ cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16); @@ -151,6 +153,10 @@ cell_create_context(struct pipe_screen *screen, cell_debug_flags, 0 ); + for (i = 0; i < CELL_NUM_BUFFERS; i++) + cell_fence_init(&cell->fenced_buffers[i].fence); + + /* * SPU stuff */ |