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authorMarek Olšák <[email protected]>2015-09-27 19:32:07 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:09 +0200
commitf3b37e321fe5ea8a8c0ff026636d69ce90437a6f (patch)
treeb0e1ed5381089f695a4ee5113c8fe1330e3d28f3 /src/gallium/docs
parentd8932a355dfdd813f903b4f2bd6aab36ea66d14a (diff)
gallium: add per-sample interpolation control into rasterizer statOAe
Required by ARB_sample_shading for drivers that don't want a shader variant in st/mesa. Reviewed-by: Ilia Mirkin <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index e7800472f44..e08844b2f0b 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -268,6 +268,15 @@ The integer capabilities:
bounds_max states of pipe_depth_stencil_alpha_state behave according
to the GL_EXT_depth_bounds_test specification.
* ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
+* ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
+ interpolation for all fragment shader inputs if
+ pipe_rasterizer_state::force_persample_interp is set. This is only used
+ by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
+ (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
+ GL4 hardware will likely need to emulate it with a shader variant, or by
+ selecting the interpolation weights with a conditional assignment
+ in the shader.
+
.. _pipe_capf: