diff options
author | Ilia Mirkin <[email protected]> | 2014-03-31 18:28:30 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2014-04-01 10:17:13 -0400 |
commit | c13ff5a7632232b3e40782984c3d9b1f822609eb (patch) | |
tree | 33435ffebca6c3eaa11962802dacdd116a7ac7a8 /src/gallium/docs | |
parent | b4cf1806950db335fa75267bc7bac742eed3372f (diff) |
gallium/docs: fix silent math failures due to ~ and &
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index d64df5b7415..5a64e16cefa 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -1208,26 +1208,26 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) .. math:: - dst.x = ~src.x + dst.x = \sim src.x - dst.y = ~src.y + dst.y = \sim src.y - dst.z = ~src.z + dst.z = \sim src.z - dst.w = ~src.w + dst.w = \sim src.w .. opcode:: AND - Bitwise And .. math:: - dst.x = src0.x & src1.x + dst.x = src0.x \& src1.x - dst.y = src0.y & src1.y + dst.y = src0.y \& src1.y - dst.z = src0.z & src1.z + dst.z = src0.z \& src1.z - dst.w = src0.w & src1.w + dst.w = src0.w \& src1.w .. opcode:: OR - Bitwise Or @@ -1314,13 +1314,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) .. math:: - dst.x = src0.x << (0x1f & src1.x) + dst.x = src0.x << (0x1f \& src1.x) - dst.y = src0.y << (0x1f & src1.y) + dst.y = src0.y << (0x1f \& src1.y) - dst.z = src0.z << (0x1f & src1.z) + dst.z = src0.z << (0x1f \& src1.z) - dst.w = src0.w << (0x1f & src1.w) + dst.w = src0.w << (0x1f \& src1.w) .. opcode:: ISHR - Arithmetic Shift Right (of Signed Integer) @@ -1329,13 +1329,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) .. math:: - dst.x = src0.x >> (0x1f & src1.x) + dst.x = src0.x >> (0x1f \& src1.x) - dst.y = src0.y >> (0x1f & src1.y) + dst.y = src0.y >> (0x1f \& src1.y) - dst.z = src0.z >> (0x1f & src1.z) + dst.z = src0.z >> (0x1f \& src1.z) - dst.w = src0.w >> (0x1f & src1.w) + dst.w = src0.w >> (0x1f \& src1.w) .. opcode:: USHR - Logical Shift Right @@ -1344,13 +1344,13 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) .. math:: - dst.x = src0.x >> (unsigned) (0x1f & src1.x) + dst.x = src0.x >> (unsigned) (0x1f \& src1.x) - dst.y = src0.y >> (unsigned) (0x1f & src1.y) + dst.y = src0.y >> (unsigned) (0x1f \& src1.y) - dst.z = src0.z >> (unsigned) (0x1f & src1.z) + dst.z = src0.z >> (unsigned) (0x1f \& src1.z) - dst.w = src0.w >> (unsigned) (0x1f & src1.w) + dst.w = src0.w >> (unsigned) (0x1f \& src1.w) .. opcode:: UCMP - Integer Conditional Move @@ -1387,39 +1387,39 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) .. math:: - dst.x = (src0.x < src1.x) ? ~0 : 0 + dst.x = (src0.x < src1.x) ? \sim 0 : 0 - dst.y = (src0.y < src1.y) ? ~0 : 0 + dst.y = (src0.y < src1.y) ? \sim 0 : 0 - dst.z = (src0.z < src1.z) ? ~0 : 0 + dst.z = (src0.z < src1.z) ? \sim 0 : 0 - dst.w = (src0.w < src1.w) ? ~0 : 0 + dst.w = (src0.w < src1.w) ? \sim 0 : 0 .. opcode:: ISLT - Signed Integer Set On Less Than .. math:: - dst.x = (src0.x < src1.x) ? ~0 : 0 + dst.x = (src0.x < src1.x) ? \sim 0 : 0 - dst.y = (src0.y < src1.y) ? ~0 : 0 + dst.y = (src0.y < src1.y) ? \sim 0 : 0 - dst.z = (src0.z < src1.z) ? ~0 : 0 + dst.z = (src0.z < src1.z) ? \sim 0 : 0 - dst.w = (src0.w < src1.w) ? ~0 : 0 + dst.w = (src0.w < src1.w) ? \sim 0 : 0 .. opcode:: USLT - Unsigned Integer Set On Less Than .. math:: - dst.x = (src0.x < src1.x) ? ~0 : 0 + dst.x = (src0.x < src1.x) ? \sim 0 : 0 - dst.y = (src0.y < src1.y) ? ~0 : 0 + dst.y = (src0.y < src1.y) ? \sim 0 : 0 - dst.z = (src0.z < src1.z) ? ~0 : 0 + dst.z = (src0.z < src1.z) ? \sim 0 : 0 - dst.w = (src0.w < src1.w) ? ~0 : 0 + dst.w = (src0.w < src1.w) ? \sim 0 : 0 .. opcode:: FSGE - Float Set On Greater Equal Than (ordered) @@ -1428,39 +1428,39 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) .. math:: - dst.x = (src0.x >= src1.x) ? ~0 : 0 + dst.x = (src0.x >= src1.x) ? \sim 0 : 0 - dst.y = (src0.y >= src1.y) ? ~0 : 0 + dst.y = (src0.y >= src1.y) ? \sim 0 : 0 - dst.z = (src0.z >= src1.z) ? ~0 : 0 + dst.z = (src0.z >= src1.z) ? \sim 0 : 0 - dst.w = (src0.w >= src1.w) ? ~0 : 0 + dst.w = (src0.w >= src1.w) ? \sim 0 : 0 .. opcode:: ISGE - Signed Integer Set On Greater Equal Than .. math:: - dst.x = (src0.x >= src1.x) ? ~0 : 0 + dst.x = (src0.x >= src1.x) ? \sim 0 : 0 - dst.y = (src0.y >= src1.y) ? ~0 : 0 + dst.y = (src0.y >= src1.y) ? \sim 0 : 0 - dst.z = (src0.z >= src1.z) ? ~0 : 0 + dst.z = (src0.z >= src1.z) ? \sim 0 : 0 - dst.w = (src0.w >= src1.w) ? ~0 : 0 + dst.w = (src0.w >= src1.w) ? \sim 0 : 0 .. opcode:: USGE - Unsigned Integer Set On Greater Equal Than .. math:: - dst.x = (src0.x >= src1.x) ? ~0 : 0 + dst.x = (src0.x >= src1.x) ? \sim 0 : 0 - dst.y = (src0.y >= src1.y) ? ~0 : 0 + dst.y = (src0.y >= src1.y) ? \sim 0 : 0 - dst.z = (src0.z >= src1.z) ? ~0 : 0 + dst.z = (src0.z >= src1.z) ? \sim 0 : 0 - dst.w = (src0.w >= src1.w) ? ~0 : 0 + dst.w = (src0.w >= src1.w) ? \sim 0 : 0 .. opcode:: FSEQ - Float Set On Equal (ordered) @@ -1469,26 +1469,26 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) .. math:: - dst.x = (src0.x == src1.x) ? ~0 : 0 + dst.x = (src0.x == src1.x) ? \sim 0 : 0 - dst.y = (src0.y == src1.y) ? ~0 : 0 + dst.y = (src0.y == src1.y) ? \sim 0 : 0 - dst.z = (src0.z == src1.z) ? ~0 : 0 + dst.z = (src0.z == src1.z) ? \sim 0 : 0 - dst.w = (src0.w == src1.w) ? ~0 : 0 + dst.w = (src0.w == src1.w) ? \sim 0 : 0 .. opcode:: USEQ - Integer Set On Equal .. math:: - dst.x = (src0.x == src1.x) ? ~0 : 0 + dst.x = (src0.x == src1.x) ? \sim 0 : 0 - dst.y = (src0.y == src1.y) ? ~0 : 0 + dst.y = (src0.y == src1.y) ? \sim 0 : 0 - dst.z = (src0.z == src1.z) ? ~0 : 0 + dst.z = (src0.z == src1.z) ? \sim 0 : 0 - dst.w = (src0.w == src1.w) ? ~0 : 0 + dst.w = (src0.w == src1.w) ? \sim 0 : 0 .. opcode:: FSNE - Float Set On Not Equal (unordered) @@ -1497,26 +1497,26 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) .. math:: - dst.x = (src0.x != src1.x) ? ~0 : 0 + dst.x = (src0.x != src1.x) ? \sim 0 : 0 - dst.y = (src0.y != src1.y) ? ~0 : 0 + dst.y = (src0.y != src1.y) ? \sim 0 : 0 - dst.z = (src0.z != src1.z) ? ~0 : 0 + dst.z = (src0.z != src1.z) ? \sim 0 : 0 - dst.w = (src0.w != src1.w) ? ~0 : 0 + dst.w = (src0.w != src1.w) ? \sim 0 : 0 .. opcode:: USNE - Integer Set On Not Equal .. math:: - dst.x = (src0.x != src1.x) ? ~0 : 0 + dst.x = (src0.x != src1.x) ? \sim 0 : 0 - dst.y = (src0.y != src1.y) ? ~0 : 0 + dst.y = (src0.y != src1.y) ? \sim 0 : 0 - dst.z = (src0.z != src1.z) ? ~0 : 0 + dst.z = (src0.z != src1.z) ? \sim 0 : 0 - dst.w = (src0.w != src1.w) ? ~0 : 0 + dst.w = (src0.w != src1.w) ? \sim 0 : 0 .. opcode:: INEG - Integer Negate |