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authorLyude <[email protected]>2017-05-24 15:42:38 -0400
committerIlia Mirkin <[email protected]>2017-06-02 23:19:22 -0400
commitaf788a82d50d0251fe29e205c25a4d29234709ff (patch)
tree9309482347271ac30fc3d366ce0db087487a60b9 /src/gallium/docs
parent245912b684b862d47cde10052b137d76a55d0bd3 (diff)
gallium: Add TGSI shader token for ARB_post_depth_coverage
Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/tgsi.rst7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index e740476ff09..eceaa6d64f7 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -3720,6 +3720,13 @@ DP3, DP4, DPH, DST, LOG, LRP, XPD, and possibly others. If there is a
mismatch between shaders, then it is unspecified whether this behavior
will be enabled.
+FS_POST_DEPTH_COVERAGE
+""""""""""""""""""""""
+
+When enabled, the input for TGSI_SEMANTIC_SAMPLEMASK will exclude samples
+that have failed the depth/stencil tests. This is only valid when
+FS_EARLY_DEPTH_STENCIL is also specified.
+
Texture Sampling and Texture Formats
------------------------------------