diff options
author | Lyude <[email protected]> | 2017-05-24 15:42:38 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2017-06-02 23:19:22 -0400 |
commit | af788a82d50d0251fe29e205c25a4d29234709ff (patch) | |
tree | 9309482347271ac30fc3d366ce0db087487a60b9 /src/gallium/docs | |
parent | 245912b684b862d47cde10052b137d76a55d0bd3 (diff) |
gallium: Add TGSI shader token for ARB_post_depth_coverage
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index e740476ff09..eceaa6d64f7 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -3720,6 +3720,13 @@ DP3, DP4, DPH, DST, LOG, LRP, XPD, and possibly others. If there is a mismatch between shaders, then it is unspecified whether this behavior will be enabled. +FS_POST_DEPTH_COVERAGE +"""""""""""""""""""""" + +When enabled, the input for TGSI_SEMANTIC_SAMPLEMASK will exclude samples +that have failed the depth/stencil tests. This is only valid when +FS_EARLY_DEPTH_STENCIL is also specified. + Texture Sampling and Texture Formats ------------------------------------ |