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authorMarek Olšák <[email protected]>2018-08-31 20:52:29 -0400
committerMarek Olšák <[email protected]>2018-09-07 17:59:02 -0400
commit9ce2cef68f37a05cd2e4e4128395af38e7be963f (patch)
treeaa7b2626dd5cff66f40968dd3bdc0e72a0a91b15 /src/gallium/docs
parentecfe41e6902237e53459e0d6b06b2cd91fb34025 (diff)
gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index e2b09d7b9c5..b5ad8f970d2 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -472,6 +472,9 @@ subpixel precision bias in bits during conservative rasterization.
* ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
atomic counter buffers. A value of 0 means the sum of all per-shader stage
maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
+* ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: Maximum recommend memory size
+ for all active texture uploads combined. This is a performance hint.
+ 0 means no limit.
.. _pipe_capf: