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author | Jan Vesely <[email protected]> | 2017-09-01 17:47:55 -0400 |
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committer | Jan Vesely <[email protected]> | 2017-09-18 10:45:02 -0400 |
commit | 7b2c5547c31360c798db00ef4aa2d2f852363bca (patch) | |
tree | 60654a1e7a72f99f7375f493285dec29c7a11096 /src/gallium/docs | |
parent | 1a994b053d53d68df92d698e3b82e9278652e958 (diff) |
gallium: Add PIPE_SHADER_CAP_FP16
Denotes native half precision float operations capability
v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16
fix indentation
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index bf5b65a2d4c..dfbb6cda6cd 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -472,6 +472,8 @@ MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block. * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported. If unsupported, only float opcodes are supported. +* ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported. + If unsupported, half precision ops need to be lowered to full precision. * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture samplers. * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the |