diff options
author | Marek Olšák <[email protected]> | 2016-10-28 22:34:20 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-11-15 20:23:40 +0100 |
commit | 72217d433599041f28bc30bb8e184647e7679e39 (patch) | |
tree | 1f58cb1e47a9d862611790bd82760125a57ddd78 /src/gallium/docs | |
parent | e33440070a54cd3e67953ee8410c0edb62643c47 (diff) |
gallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 6ad2becc98a..33f233a4cb5 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -463,6 +463,10 @@ to be 0. * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the program. It should be a mask of ``pipe_shader_ir`` bits. * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units. +* ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower + cost than this value should be lowered by the state tracker for better + performance. This is a tunable for the GLSL compiler and the behavior is + specific to the compiler. .. _pipe_compute_cap: |