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authorIlia Mirkin <[email protected]>2014-07-25 17:48:01 -0400
committerIlia Mirkin <[email protected]>2015-02-19 19:32:52 -0500
commit924ee3f408cd2aef87d868b229e3e0b93ca0e086 (patch)
tree5c7952814f5774b3f594b0592203762879026087 /src/gallium/docs
parent899d779cb719f8401dc479a4f5b61dbe418b1a40 (diff)
gallium: add shader cap for dldexp/dfracexp support
Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 0cb5425bc85..e0fd1a2dbac 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -334,6 +334,8 @@ to be 0.
operations are supported.
* ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
+* ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
+ DLDEXP are supported.
.. _pipe_compute_cap: