diff options
author | Samuel Pitoiset <[email protected]> | 2018-09-21 11:36:17 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2018-09-21 16:35:59 +0200 |
commit | fe3f13cc5a8b70dfb27f8b26c059272e251da390 (patch) | |
tree | 195095c723fc99f3dc1d7eaca9c41bf84fa6d096 /src/gallium/auxiliary | |
parent | ab80889e92e2a3c2884e5da925424f9f6a88979b (diff) |
radv: use the resolve compute path if dest uses multiple layers
The hardware path doesn't support resolving layers, for both
source and destination images.
This fixes a reflection issue when MSAA is enabled which
affects GTA V and probably DIRT3.
CC: <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107786
Signed-off-by: Samuel Pitoiset <[email protected]>
Tested-by: Gregor Münch <gr.muench_at_gmail.com>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
0 files changed, 0 insertions, 0 deletions