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authorDave Airlie <[email protected]>2020-03-02 16:55:18 +1000
committerDave Airlie <[email protected]>2020-03-03 07:30:07 +1000
commitbb2287ccdf46822dc5e7c889efce116620b9c509 (patch)
treefbdab7ce513771462a4bf03c53b4376176494ab8 /src/gallium/auxiliary
parentc376865f5eeca535c4aa8e33bcf166052c1ce2f2 (diff)
gallivm/tessellator: use private functions for min/max to avoid namespace issues
Different builds are failing because of namespace collisions here. Just fix the MS code to avoid it. Fixes: bd0188f9eab ("gallium/auxiliary: add the microsoft tessellator and a pipe wrapper.") Reviewed-by: Tapani Pälli <[email protected]> Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2586 Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4016> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4016>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/tessellator/tessellator.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/gallium/auxiliary/tessellator/tessellator.cpp b/src/gallium/auxiliary/tessellator/tessellator.cpp
index d3f3fc2cf76..ac16aabd098 100644
--- a/src/gallium/auxiliary/tessellator/tessellator.cpp
+++ b/src/gallium/auxiliary/tessellator/tessellator.cpp
@@ -43,7 +43,7 @@ union fiu {
int i;
};
-bool isNaN( float a )
+static bool tess_isNaN( float a )
{
static const int exponentMask = 0x7f800000;
static const int mantissaMask = 0x007fffff;
@@ -55,7 +55,7 @@ bool isNaN( float a )
//---------------------------------------------------------------------------------------------------------------------------------
// flush (denorm)
//---------------------------------------------------------------------------------------------------------------------------------
-float flush( float a )
+static float tess_flush( float a )
{
static const int minNormalizedFloat = 0x00800000;
static const int signBit = 0x80000000;
@@ -75,11 +75,11 @@ float flush( float a )
//---------------------------------------------------------------------------------------------------------------------------------
// IEEE754R min
//---------------------------------------------------------------------------------------------------------------------------------
-float fmin( float a, float b )
+static float tess_fmin( float a, float b )
{
- float _a = flush( a );
- float _b = flush( b );
- if( isNaN( _b ) )
+ float _a = tess_flush( a );
+ float _b = tess_flush( b );
+ if( tess_isNaN( _b ) )
{
return a;
}
@@ -95,12 +95,12 @@ float fmin( float a, float b )
//---------------------------------------------------------------------------------------------------------------------------------
// IEEE754R max
//---------------------------------------------------------------------------------------------------------------------------------
-float fmax( float a, float b )
+static float tess_fmax( float a, float b )
{
- float _a = flush( a );
- float _b = flush( b );
+ float _a = tess_flush( a );
+ float _b = tess_flush( b );
- if( isNaN( _b ) )
+ if( tess_isNaN( _b ) )
{
return a;
}
@@ -582,10 +582,10 @@ void CHWTessellator::QuadProcessTessFactors( float tessFactor_Ueq0, float tessFa
break;
}
- tessFactor_Ueq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq0 ) );
- tessFactor_Veq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq0 ) );
- tessFactor_Ueq1 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq1 ) );
- tessFactor_Veq1 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq1 ) );
+ tessFactor_Ueq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq0 ) );
+ tessFactor_Veq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq0 ) );
+ tessFactor_Ueq1 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq1 ) );
+ tessFactor_Veq1 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq1 ) );
if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
{
@@ -614,8 +614,8 @@ void CHWTessellator::QuadProcessTessFactors( float tessFactor_Ueq0, float tessFa
}
}
- insideTessFactor_U = fmin( upperBound, fmax( lowerBound, insideTessFactor_U ) );
- insideTessFactor_V = fmin( upperBound, fmax( lowerBound, insideTessFactor_V ) );
+ insideTessFactor_U = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor_U ) );
+ insideTessFactor_V = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor_V ) );
// Note the above clamps map NaN to lowerBound
@@ -1100,9 +1100,9 @@ void CHWTessellator::TriProcessTessFactors( float tessFactor_Ueq0, float tessFac
break;
}
- tessFactor_Ueq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq0 ) );
- tessFactor_Veq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq0 ) );
- tessFactor_Weq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Weq0 ) );
+ tessFactor_Ueq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq0 ) );
+ tessFactor_Veq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq0 ) );
+ tessFactor_Weq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Weq0 ) );
if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
{
@@ -1126,7 +1126,7 @@ void CHWTessellator::TriProcessTessFactors( float tessFactor_Ueq0, float tessFac
}
}
- insideTessFactor = fmin( upperBound, fmax( lowerBound, insideTessFactor ) );
+ insideTessFactor = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor ) );
// Note the above clamps map NaN to lowerBound
if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
@@ -1475,9 +1475,9 @@ void CHWTessellator::IsoLineProcessTessFactors( float TessFactor_V_LineDensity,
break;
}
- TessFactor_V_LineDensity = fmin( D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR,
- fmax( D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR, TessFactor_V_LineDensity ) );
- TessFactor_U_LineDetail = fmin( upperBound, fmax( lowerBound, TessFactor_U_LineDetail ) );
+ TessFactor_V_LineDensity = tess_fmin( D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR,
+ tess_fmax( D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR, TessFactor_V_LineDensity ) );
+ TessFactor_U_LineDetail = tess_fmin( upperBound, tess_fmax( lowerBound, TessFactor_U_LineDetail ) );
// Reset our vertex and index buffers. We have enough storage for the max tessFactor.
m_NumPoints = 0;
@@ -2281,10 +2281,10 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
switch( m_insideTessFactorReduction )
{
case D3D11_TESSELLATOR_REDUCTION_MIN:
- insideTessFactor[U] = fmin(fmin(tessFactor_Veq0,tessFactor_Veq1),fmin(tessFactor_Ueq0,tessFactor_Ueq1));
+ insideTessFactor[U] = tess_fmin(tess_fmin(tessFactor_Veq0,tessFactor_Veq1),tess_fmin(tessFactor_Ueq0,tessFactor_Ueq1));
break;
case D3D11_TESSELLATOR_REDUCTION_MAX:
- insideTessFactor[U] = fmax(fmax(tessFactor_Veq0,tessFactor_Veq1),fmax(tessFactor_Ueq0,tessFactor_Ueq1));
+ insideTessFactor[U] = tess_fmax(tess_fmax(tessFactor_Veq0,tessFactor_Veq1),tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1));
break;
case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
insideTessFactor[U] = (tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4;
@@ -2321,11 +2321,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
{
if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
{
- insideTessFactor[U] = fmin(FLOAT_THREE,fmax(fmax(tessFactor_Veq0,tessFactor_Veq1),fmax(tessFactor_Ueq0,tessFactor_Ueq1)));
+ insideTessFactor[U] = tess_fmin(FLOAT_THREE,tess_fmax(tess_fmax(tessFactor_Veq0,tessFactor_Veq1),tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1)));
}
else
{
- insideTessFactor[U] = fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4);
+ insideTessFactor[U] = tess_fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4);
}
ClampTessFactor(insideTessFactor[U]); // clamp reduction result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[4] = m_LastUnRoundedComputedTessFactors[5] = insideTessFactor[U]; // Save off TessFactors so they can be returned to app
@@ -2343,12 +2343,12 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
switch( m_insideTessFactorReduction )
{
case D3D11_TESSELLATOR_REDUCTION_MIN:
- insideTessFactor[U] = fmin(tessFactor_Veq0,tessFactor_Veq1);
- insideTessFactor[V] = fmin(tessFactor_Ueq0,tessFactor_Ueq1);
+ insideTessFactor[U] = tess_fmin(tessFactor_Veq0,tessFactor_Veq1);
+ insideTessFactor[V] = tess_fmin(tessFactor_Ueq0,tessFactor_Ueq1);
break;
case D3D11_TESSELLATOR_REDUCTION_MAX:
- insideTessFactor[U] = fmax(tessFactor_Veq0,tessFactor_Veq1);
- insideTessFactor[V] = fmax(tessFactor_Ueq0,tessFactor_Ueq1);
+ insideTessFactor[U] = tess_fmax(tessFactor_Veq0,tessFactor_Veq1);
+ insideTessFactor[V] = tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1);
break;
case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
insideTessFactor[U] = (tessFactor_Veq0 + tessFactor_Veq1) / 2;
@@ -2392,11 +2392,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
{
if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
{
- insideTessFactor[U] = fmin(FLOAT_THREE,fmax(tessFactor_Veq0,tessFactor_Veq1));
+ insideTessFactor[U] = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Veq0,tessFactor_Veq1));
}
else
{
- insideTessFactor[U] = fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1) / 2);
+ insideTessFactor[U] = tess_fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1) / 2);
}
ClampTessFactor(insideTessFactor[U]); // clamp reduction result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[4] = insideTessFactor[U]; // Save off TessFactors so they can be returned to app
@@ -2412,11 +2412,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
{
if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
{
- insideTessFactor[V] = fmin(FLOAT_THREE,fmax(tessFactor_Ueq0,tessFactor_Ueq1));
+ insideTessFactor[V] = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1));
}
else
{
- insideTessFactor[V] = fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Ueq1) / 2);
+ insideTessFactor[V] = tess_fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Ueq1) / 2);
}
ClampTessFactor(insideTessFactor[V]);// clamp reduction result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[5] = insideTessFactor[V]; // Save off TessFactors so they can be returned to app
@@ -2435,7 +2435,7 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
// as much as the side with the minimum TessFactor. Prevents snapping to edge.
if( (insideTessFactor[axis] < FLOAT_THREE) && (insideTessFactor[axis] < insideTessFactor[(axis+1)&0x1]))
{
- insideTessFactor[axis] = fmin(insideTessFactor[(axis+1)&0x1],FLOAT_THREE);
+ insideTessFactor[axis] = tess_fmin(insideTessFactor[(axis+1)&0x1],FLOAT_THREE);
m_LastUnRoundedComputedTessFactors[4+axis] = insideTessFactor[axis]; // Save off TessFactors so they can be returned to app
}
}
@@ -2517,10 +2517,10 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
switch( m_insideTessFactorReduction )
{
case D3D11_TESSELLATOR_REDUCTION_MIN:
- insideTessFactor = fmin(fmin(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
+ insideTessFactor = tess_fmin(tess_fmin(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
break;
case D3D11_TESSELLATOR_REDUCTION_MAX:
- insideTessFactor = fmax(fmax(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
+ insideTessFactor = tess_fmax(tess_fmax(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
break;
case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
insideTessFactor = (tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3;
@@ -2529,7 +2529,7 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
// Scale inside TessFactor based on user scale factor.
ClampFloatTessFactorScale(insideTessFactorScale); // clamp scale value to [0..1], NaN->0
- insideTessFactor = insideTessFactor*fmin(FLOAT_ONE,insideTessFactorScale);
+ insideTessFactor = insideTessFactor*tess_fmin(FLOAT_ONE,insideTessFactorScale);
ClampTessFactor(insideTessFactor); // clamp reduction + scale result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[3] = insideTessFactor;// Save off TessFactors so they can be returned to app
@@ -2552,11 +2552,11 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
// in using avg or max (and ignore inside TessFactor scaling) until it is at least 3.
if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
{
- insideTessFactor = fmin(FLOAT_THREE,fmax(tessFactor_Ueq0,fmax(tessFactor_Veq0,tessFactor_Weq0)));
+ insideTessFactor = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Ueq0,tess_fmax(tessFactor_Veq0,tessFactor_Weq0)));
}
else
{
- insideTessFactor = fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3);
+ insideTessFactor = tess_fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3);
}
ClampTessFactor(insideTessFactor); // clamp reduction result that is based on unbounded user input
m_LastUnRoundedComputedTessFactors[3] = insideTessFactor;// Save off TessFactors so they can be returned to app
@@ -2631,19 +2631,19 @@ void CHLSLTessellator::ClampTessFactor(float& TessFactor)
{
if( Pow2Partitioning() )
{
- TessFactor = fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
+ TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
}
else if( IntegerPartitioning() )
{
- TessFactor = fmin( D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
+ TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
}
else if( Odd() )
{
- TessFactor = fmin( D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
+ TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
}
else // even
{
- TessFactor = fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR) );
+ TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR) );
}
}