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authorMarek Olšák <[email protected]>2016-12-02 15:39:25 +0100
committerMarek Olšák <[email protected]>2016-12-07 18:46:54 +0100
commit6dc96de303290e8d1fc294da478c4f370be98dea (patch)
tree4c1c5d7e8d11a7d94ae6fb0314dca0d6db9b78ab /src/gallium/auxiliary
parente9133dd90ec498cfb6a23fa22504e06488352c51 (diff)
cso: don't release sampler states that are bound
This fixes random radeonsi GPU hangs in Batman Arkham: Origins (Wine) and probably many other games too. cso_cache deletes sampler states when the cache size is too big and doesn't check which sampler states are bound, causing use-after-free in drivers. Because of that, radeonsi uploaded garbage sampler states and the hardware went bananas. Other drivers may have experienced similar issues. Cc: 12.0 13.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_cache.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_cache.c b/src/gallium/auxiliary/cso_cache/cso_cache.c
index b240c938dcc..1f3be4b28c7 100644
--- a/src/gallium/auxiliary/cso_cache/cso_cache.c
+++ b/src/gallium/auxiliary/cso_cache/cso_cache.c
@@ -188,7 +188,9 @@ cso_insert_state(struct cso_cache *sc,
void *state)
{
struct cso_hash *hash = _cso_hash_for_type(sc, type);
- sanitize_hash(sc, hash, type, sc->max_size);
+
+ if (type != CSO_SAMPLER)
+ sanitize_hash(sc, hash, type, sc->max_size);
return cso_hash_insert(hash, hash_key, state);
}