diff options
author | James Zhu <[email protected]> | 2019-03-19 15:45:29 -0400 |
---|---|---|
committer | Leo Liu <[email protected]> | 2019-04-05 09:50:52 -0400 |
commit | 32b861d46d36178f43fd6ba3659fe5382471458b (patch) | |
tree | a1f25c21a4a138771df95849e9de5a86942f71ae /src/gallium/auxiliary | |
parent | a28dc6b57f480fefbf215c055d2b80e6ea1efe9f (diff) |
gallium/auxiliary/vl: Fixed blur issue with weave compute shader
Correct wrong interpolatation with top/bottom row which caused blur issue.
Signed-off-by: James Zhu <[email protected]>
Tested-by: Bruno Milreu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor_cs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c b/src/gallium/auxiliary/vl/vl_compositor_cs.c index bad7d5f0ea8..6336b235458 100644 --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c @@ -201,7 +201,7 @@ const char *compute_shader_weave = "TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n" "TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n" - "LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n" + "LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n" "MOV TEMP[6].w, IMM[1].xxxx\n" /* Color Space Conversion */ |