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author | Leo Liu <[email protected]> | 2017-09-19 13:00:15 -0400 |
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committer | Leo Liu <[email protected]> | 2017-09-25 09:42:14 -0400 |
commit | 169c077d1d10db9e4938bae193fbd14b25cc5795 (patch) | |
tree | 20863e483b03779ea039db9295d50faa1a9a0345 /src/gallium/auxiliary/vl/vl_compositor.h | |
parent | 1d1299f8a41edbf6373222eda5708af5a5390d3c (diff) |
st/va/postproc: use progressive target buffer for scaling
Scaling between interlaced buffers, esp. for scale-up, because
blit will scale up top filed and bottom field separately. it'll
result in the weaving for these buffer with lack of accuracy.
So use shader deint for the case.
Acked-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.h')
0 files changed, 0 insertions, 0 deletions