diff options
author | Younes Manton <[email protected]> | 2009-10-01 21:53:17 -0400 |
---|---|---|
committer | Younes Manton <[email protected]> | 2009-10-01 22:52:59 -0400 |
commit | e00da1476fcdf8e5877fc1e62118080f5c4193f0 (patch) | |
tree | 2ffc543f2c8dc702267fabc92ea1d186872f13b2 /src/gallium/auxiliary/vl/vl_compositor.c | |
parent | 81aa5d717bd0098608e9cc292b316293800c7e11 (diff) |
g3dvl: Color space conv interface & vl impl.
Interface is pipe_video_context::set_csc_matrix().
vl_csc.h defines some helpers to generate CSC matrices based on one of
the color standard and a user defined ProcAmp (brightness, contrast,
saturation, hue).
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.c')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_compositor.c | 139 |
1 files changed, 27 insertions, 112 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 6431da66110..5d3458afd27 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -5,6 +5,7 @@ #include <tgsi/tgsi_parse.h> #include <tgsi/tgsi_build.h> #include <util/u_memory.h> +#include "vl_csc.h" #include "vl_shader_build.h" struct vertex2f @@ -27,7 +28,6 @@ struct vertex_shader_consts struct fragment_shader_consts { - struct vertex4f bias; float matrix[16]; }; @@ -49,94 +49,6 @@ static const struct vertex2f surface_verts[4] = */ static const struct vertex2f *surface_texcoords = surface_verts; -/* - * Identity color conversion constants, for debugging - */ -static const struct fragment_shader_consts identity = -{ - { - 0.0f, 0.0f, 0.0f, 0.0f - }, - { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [16,235] - */ -static const struct fragment_shader_consts bt_601 = -{ - { - 0.0f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.0f, 0.0f, 1.371f, 0.0f, - 1.0f, -0.336f, -0.698f, 0.0f, - 1.0f, 1.732f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [0,255] - */ -static const struct fragment_shader_consts bt_601_full = -{ - { - 0.062745098f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.164f, 0.0f, 1.596f, 0.0f, - 1.164f, -0.391f, -0.813f, 0.0f, - 1.164f, 2.018f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [16,235] - */ -static const struct fragment_shader_consts bt_709 = -{ - { - 0.0f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.0f, 0.0f, 1.540f, 0.0f, - 1.0f, -0.183f, -0.459f, 0.0f, - 1.0f, 1.816f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [0,255] - */ -const struct fragment_shader_consts bt_709_full = -{ - { - 0.062745098f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.164f, 0.0f, 1.793f, 0.0f, - 1.164f, -0.213f, -0.534f, 0.0f, - 1.164f, 2.115f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - static void create_vert_shader(struct vl_compositor *c) { @@ -245,10 +157,9 @@ create_frag_shader(struct vl_compositor *c) ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); /* - * decl c0 ; Bias vector for CSC - * decl c1-c4 ; CSC matrix c1-c4 + * decl c0-c3 ; CSC matrix c0-c3 */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4); + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); /* decl o0 ; Fragment color */ @@ -267,17 +178,14 @@ create_frag_shader(struct vl_compositor *c) inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - /* sub t0, t0, c0 ; Subtract bias vector from pixel */ - inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - /* - * dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix - * dp4 o0.y, t0, c2 - * dp4 o0.z, t0, c3 + * dp4 o0.x, t0, c0 ; Multiply pixel by the color conversion matrix + * dp4 o0.y, t0, c1 + * dp4 o0.z, t0, c2 + * dp4 o0.w, t0, c3 */ - for (i = 0; i < 3; ++i) { - inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1); + for (i = 0; i < 4; ++i) { + inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i); inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); } @@ -352,6 +260,8 @@ static void cleanup_shaders(struct vl_compositor *c) static bool init_buffers(struct vl_compositor *c) { + struct fragment_shader_consts fsc; + assert(c); /* @@ -438,18 +348,9 @@ init_buffers(struct vl_compositor *c) sizeof(struct fragment_shader_consts) ); - /* - * TODO: Refactor this into a seperate function, - * allow changing the CSC matrix at runtime to switch between regular & full versions - */ - memcpy - ( - pipe_buffer_map(c->pipe->screen, c->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - &bt_601_full, - sizeof(struct fragment_shader_consts) - ); + vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, fsc.matrix); - pipe_buffer_unmap(c->pipe->screen, c->fs_const_buf.buffer); + vl_compositor_set_csc_matrix(c, fsc.matrix); return true; } @@ -588,3 +489,17 @@ void vl_compositor_render(struct vl_compositor *compositor, pipe_surface_reference(&compositor->fb_state.cbufs[0], NULL); } + +void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat) +{ + assert(compositor); + + memcpy + ( + pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + mat, + sizeof(struct fragment_shader_consts) + ); + + pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf.buffer); +} |