aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/vl/vl_compositor.c
diff options
context:
space:
mode:
authorYounes Manton <[email protected]>2009-10-01 21:53:17 -0400
committerYounes Manton <[email protected]>2009-10-01 22:52:59 -0400
commite00da1476fcdf8e5877fc1e62118080f5c4193f0 (patch)
tree2ffc543f2c8dc702267fabc92ea1d186872f13b2 /src/gallium/auxiliary/vl/vl_compositor.c
parent81aa5d717bd0098608e9cc292b316293800c7e11 (diff)
g3dvl: Color space conv interface & vl impl.
Interface is pipe_video_context::set_csc_matrix(). vl_csc.h defines some helpers to generate CSC matrices based on one of the color standard and a user defined ProcAmp (brightness, contrast, saturation, hue).
Diffstat (limited to 'src/gallium/auxiliary/vl/vl_compositor.c')
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c139
1 files changed, 27 insertions, 112 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 6431da66110..5d3458afd27 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -5,6 +5,7 @@
#include <tgsi/tgsi_parse.h>
#include <tgsi/tgsi_build.h>
#include <util/u_memory.h>
+#include "vl_csc.h"
#include "vl_shader_build.h"
struct vertex2f
@@ -27,7 +28,6 @@ struct vertex_shader_consts
struct fragment_shader_consts
{
- struct vertex4f bias;
float matrix[16];
};
@@ -49,94 +49,6 @@ static const struct vertex2f surface_verts[4] =
*/
static const struct vertex2f *surface_texcoords = surface_verts;
-/*
- * Identity color conversion constants, for debugging
- */
-static const struct fragment_shader_consts identity =
-{
- {
- 0.0f, 0.0f, 0.0f, 0.0f
- },
- {
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- }
-};
-
-/*
- * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where:
- * Y is in [16,235], Cb and Cr are in [16,240]
- * R, G, and B are in [16,235]
- */
-static const struct fragment_shader_consts bt_601 =
-{
- {
- 0.0f, 0.501960784f, 0.501960784f, 0.0f
- },
- {
- 1.0f, 0.0f, 1.371f, 0.0f,
- 1.0f, -0.336f, -0.698f, 0.0f,
- 1.0f, 1.732f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- }
-};
-
-/*
- * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where:
- * Y is in [16,235], Cb and Cr are in [16,240]
- * R, G, and B are in [0,255]
- */
-static const struct fragment_shader_consts bt_601_full =
-{
- {
- 0.062745098f, 0.501960784f, 0.501960784f, 0.0f
- },
- {
- 1.164f, 0.0f, 1.596f, 0.0f,
- 1.164f, -0.391f, -0.813f, 0.0f,
- 1.164f, 2.018f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- }
-};
-
-/*
- * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where:
- * Y is in [16,235], Cb and Cr are in [16,240]
- * R, G, and B are in [16,235]
- */
-static const struct fragment_shader_consts bt_709 =
-{
- {
- 0.0f, 0.501960784f, 0.501960784f, 0.0f
- },
- {
- 1.0f, 0.0f, 1.540f, 0.0f,
- 1.0f, -0.183f, -0.459f, 0.0f,
- 1.0f, 1.816f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- }
-};
-
-/*
- * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where:
- * Y is in [16,235], Cb and Cr are in [16,240]
- * R, G, and B are in [0,255]
- */
-const struct fragment_shader_consts bt_709_full =
-{
- {
- 0.062745098f, 0.501960784f, 0.501960784f, 0.0f
- },
- {
- 1.164f, 0.0f, 1.793f, 0.0f,
- 1.164f, -0.213f, -0.534f, 0.0f,
- 1.164f, 2.115f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- }
-};
-
static void
create_vert_shader(struct vl_compositor *c)
{
@@ -245,10 +157,9 @@ create_frag_shader(struct vl_compositor *c)
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/*
- * decl c0 ; Bias vector for CSC
- * decl c1-c4 ; CSC matrix c1-c4
+ * decl c0-c3 ; CSC matrix c0-c3
*/
- decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4);
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
/* decl o0 ; Fragment color */
@@ -267,17 +178,14 @@ create_frag_shader(struct vl_compositor *c)
inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
- /* sub t0, t0, c0 ; Subtract bias vector from pixel */
- inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
- ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
-
/*
- * dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix
- * dp4 o0.y, t0, c2
- * dp4 o0.z, t0, c3
+ * dp4 o0.x, t0, c0 ; Multiply pixel by the color conversion matrix
+ * dp4 o0.y, t0, c1
+ * dp4 o0.z, t0, c2
+ * dp4 o0.w, t0, c3
*/
- for (i = 0; i < 3; ++i) {
- inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1);
+ for (i = 0; i < 4; ++i) {
+ inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i);
inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -352,6 +260,8 @@ static void cleanup_shaders(struct vl_compositor *c)
static bool
init_buffers(struct vl_compositor *c)
{
+ struct fragment_shader_consts fsc;
+
assert(c);
/*
@@ -438,18 +348,9 @@ init_buffers(struct vl_compositor *c)
sizeof(struct fragment_shader_consts)
);
- /*
- * TODO: Refactor this into a seperate function,
- * allow changing the CSC matrix at runtime to switch between regular & full versions
- */
- memcpy
- (
- pipe_buffer_map(c->pipe->screen, c->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
- &bt_601_full,
- sizeof(struct fragment_shader_consts)
- );
+ vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, fsc.matrix);
- pipe_buffer_unmap(c->pipe->screen, c->fs_const_buf.buffer);
+ vl_compositor_set_csc_matrix(c, fsc.matrix);
return true;
}
@@ -588,3 +489,17 @@ void vl_compositor_render(struct vl_compositor *compositor,
pipe_surface_reference(&compositor->fb_state.cbufs[0], NULL);
}
+
+void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat)
+{
+ assert(compositor);
+
+ memcpy
+ (
+ pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ mat,
+ sizeof(struct fragment_shader_consts)
+ );
+
+ pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf.buffer);
+}