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author | Zack Rusin <[email protected]> | 2013-06-27 20:40:10 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-06-28 05:21:20 -0400 |
commit | 1c2e5c223da28cdffe156b6b430fcdf638909021 (patch) | |
tree | f86833cf8b5b43134231309cc75932da000de080 /src/gallium/auxiliary/util/u_simple_shaders.c | |
parent | df4ab7974a825bf686f9dfa3474f3648e9a3ca66 (diff) |
draw/translate: fix instancing
We were incorrectly computing the buffer offset when using the
instances. The buffer offset is always equal to:
start_instance * stride + (instance_num / instance_divisor) *
stride
We were completely ignoring the start instance quite
often producing instances that completely wrong, e.g. if
start instance = 5, instance divisor = 2, then on the first
iteration it should be:
5 * stride, not (5/2) * stride as we'd have currently, and if
start instance = 1, instance divisor = 3, then on the first
iteration it should be:
1 * stride, not 0 as we'd have.
This fixes it and adjusts all the code to the changes.
Signed-off-by: Zack Rusin <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_simple_shaders.c')
0 files changed, 0 insertions, 0 deletions