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authorIcecream95 <[email protected]>2020-01-12 14:19:25 +1300
committerAlyssa Rosenzweig <[email protected]>2020-01-18 11:47:34 -0500
commitd8a3501f1b2ef2d66091cc1e9c4ede3fb1b0da10 (patch)
tree7304d6aa4011b031f02fc06066323fe6f850bf2b /src/gallium/auxiliary/util/u_debug_refcnt.c
parentbef716b56c6f50e8e448fd1cd677eca10140f24e (diff)
panfrost: Dynamically allocate shader variants
This fixes a crash in LZDoom where over 16 shader variants are needed for a few shaders in some maps, and should also save a few kilobytes of RAM as most of the time only one or two variants of the 8 previously allocated are actually needed. Reviewed-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_debug_refcnt.c')
0 files changed, 0 insertions, 0 deletions