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authorMarek Olšák <[email protected]>2012-08-09 17:17:18 +0200
committerMarek Olšák <[email protected]>2012-08-15 19:20:58 +0200
commit94b634eca0e2bd32d4b5bd92d06d510eae8a5625 (patch)
treecc9defa420159e913f68b8e2cb3e9c50b3c303e7 /src/gallium/auxiliary/util/u_blitter.h
parent6d3ad2dd2ba3ccdd211dbc618404519930631be2 (diff)
r600g: implement MSAA depth-stencil decompression and resolve
and integer textures, which are resolved the same as depth, I think.
Diffstat (limited to 'src/gallium/auxiliary/util/u_blitter.h')
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index cccdc061e08..1881e6ae6ce 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -297,6 +297,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *zsurf,
struct pipe_surface *cbsurf,
+ unsigned sample_mask,
void *dsa_stage, float depth);
/* The functions below should be used to save currently bound constant state