From 94b634eca0e2bd32d4b5bd92d06d510eae8a5625 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Thu, 9 Aug 2012 17:17:18 +0200 Subject: r600g: implement MSAA depth-stencil decompression and resolve and integer textures, which are resolved the same as depth, I think. --- src/gallium/auxiliary/util/u_blitter.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/auxiliary/util/u_blitter.h') diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h index cccdc061e08..1881e6ae6ce 100644 --- a/src/gallium/auxiliary/util/u_blitter.h +++ b/src/gallium/auxiliary/util/u_blitter.h @@ -297,6 +297,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, void util_blitter_custom_depth_stencil(struct blitter_context *blitter, struct pipe_surface *zsurf, struct pipe_surface *cbsurf, + unsigned sample_mask, void *dsa_stage, float depth); /* The functions below should be used to save currently bound constant state -- cgit v1.2.3