diff options
author | Marek Olšák <[email protected]> | 2012-07-24 11:17:29 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-08-04 13:53:06 +0200 |
commit | e7689303a8e4790c38cc69ae7a197712f98e8f5b (patch) | |
tree | 28a040134bba4ef8d01bfec7f450c4c484604087 /src/gallium/auxiliary/util/u_blit.c | |
parent | cd97a5f660399212a23b6dcd02906231f2dc5525 (diff) |
gallium: set sample mask to ~0 for clear, blit and gen_mipmap
The sample mask affects single-sampled rendering too (it's orthogonal
to the color mask).
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/util/u_blit.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index d2477d28e8e..5ad2984b730 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -648,6 +648,7 @@ util_blit_pixels(struct blit_state *ctx, cso_save_blend(ctx->cso); cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); + cso_save_sample_mask(ctx->cso); cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_save_stream_outputs(ctx->cso); @@ -665,6 +666,7 @@ util_blit_pixels(struct blit_state *ctx, else cso_set_blend(ctx->cso, &ctx->blend_keep_color); + cso_set_sample_mask(ctx->cso, ~0); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); cso_set_vertex_elements(ctx->cso, 2, ctx->velem); cso_set_stream_outputs(ctx->cso, 0, NULL, 0); @@ -777,6 +779,7 @@ util_blit_pixels(struct blit_state *ctx, cso_restore_blend(ctx->cso); cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); + cso_restore_sample_mask(ctx->cso); cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_restore_viewport(ctx->cso); @@ -849,6 +852,7 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_blend(ctx->cso); cso_save_depth_stencil_alpha(ctx->cso); cso_save_rasterizer(ctx->cso); + cso_save_sample_mask(ctx->cso); cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_save_stream_outputs(ctx->cso); @@ -863,6 +867,7 @@ util_blit_pixels_tex(struct blit_state *ctx, /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend_write_color); cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil); + cso_set_sample_mask(ctx->cso, ~0); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); cso_set_vertex_elements(ctx->cso, 2, ctx->velem); cso_set_stream_outputs(ctx->cso, 0, NULL, 0); @@ -921,6 +926,7 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_blend(ctx->cso); cso_restore_depth_stencil_alpha(ctx->cso); cso_restore_rasterizer(ctx->cso); + cso_restore_sample_mask(ctx->cso); cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); cso_restore_viewport(ctx->cso); |