diff options
author | Dave Airlie <[email protected]> | 2012-01-11 13:22:22 +0000 |
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committer | Dave Airlie <[email protected]> | 2012-01-11 17:35:25 +0000 |
commit | 0ec30805a4aad945515957e980374f65fbd3b66e (patch) | |
tree | 1ee8619721803307df808886bccbdfe7cc44c366 /src/gallium/auxiliary/tgsi/tgsi_strings.c | |
parent | ec4d691474bcf84bb69161cda25494962a08172c (diff) |
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions.
This is required for GL 3.0.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_strings.c')
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_strings.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c index de9152dae21..520452ce1b8 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_strings.c +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c @@ -90,6 +90,7 @@ const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] = "2DARRAY", "SHADOW1DARRAY", "SHADOW2DARRAY", + "SHADOWCUBE" }; const char *tgsi_property_names[TGSI_PROPERTY_COUNT] = |