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authorDave Airlie <[email protected]>2012-01-11 13:22:22 +0000
committerDave Airlie <[email protected]>2012-01-11 17:35:25 +0000
commit0ec30805a4aad945515957e980374f65fbd3b66e (patch)
tree1ee8619721803307df808886bccbdfe7cc44c366 /src/gallium/auxiliary/tgsi/tgsi_strings.c
parentec4d691474bcf84bb69161cda25494962a08172c (diff)
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_strings.c')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_strings.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c
index de9152dae21..520452ce1b8 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
@@ -90,6 +90,7 @@ const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
"2DARRAY",
"SHADOW1DARRAY",
"SHADOW2DARRAY",
+ "SHADOWCUBE"
};
const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =