diff options
author | Marek Olšák <[email protected]> | 2015-05-18 13:52:30 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-05-26 11:46:28 +0200 |
commit | 0d84b6cf84971f3378bb95c85f7d39e0c6680b8f (patch) | |
tree | 2f0865b7f925dfa64f5ba5188ba0212c2a5eae13 /src/gallium/auxiliary/tgsi/tgsi_info.c | |
parent | 92c31bb0dd8149d3e5db48b8dec62b242be80d28 (diff) |
gallium: rename TGSI tessellation processor types to match pipe shader names
I forgot to do this when pushing the interface changes.
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_info.c')
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_info.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c index eb447cb6557..929531109e5 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_info.c +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c @@ -302,9 +302,9 @@ tgsi_get_processor_name( uint processor ) return "fragment shader"; case TGSI_PROCESSOR_GEOMETRY: return "geometry shader"; - case TGSI_PROCESSOR_TESSCTRL: + case TGSI_PROCESSOR_TESS_CTRL: return "tessellation control shader"; - case TGSI_PROCESSOR_TESSEVAL: + case TGSI_PROCESSOR_TESS_EVAL: return "tessellation evaluation shader"; default: return "unknown shader type!"; |