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authorMarek Olšák <[email protected]>2015-05-18 13:52:30 +0200
committerMarek Olšák <[email protected]>2015-05-26 11:46:28 +0200
commit0d84b6cf84971f3378bb95c85f7d39e0c6680b8f (patch)
tree2f0865b7f925dfa64f5ba5188ba0212c2a5eae13 /src/gallium/auxiliary/tgsi/tgsi_info.c
parent92c31bb0dd8149d3e5db48b8dec62b242be80d28 (diff)
gallium: rename TGSI tessellation processor types to match pipe shader names
I forgot to do this when pushing the interface changes. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/tgsi/tgsi_info.c')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_info.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
index eb447cb6557..929531109e5 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_info.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
@@ -302,9 +302,9 @@ tgsi_get_processor_name( uint processor )
return "fragment shader";
case TGSI_PROCESSOR_GEOMETRY:
return "geometry shader";
- case TGSI_PROCESSOR_TESSCTRL:
+ case TGSI_PROCESSOR_TESS_CTRL:
return "tessellation control shader";
- case TGSI_PROCESSOR_TESSEVAL:
+ case TGSI_PROCESSOR_TESS_EVAL:
return "tessellation evaluation shader";
default:
return "unknown shader type!";