From 0d84b6cf84971f3378bb95c85f7d39e0c6680b8f Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Mon, 18 May 2015 13:52:30 +0200 Subject: gallium: rename TGSI tessellation processor types to match pipe shader names I forgot to do this when pushing the interface changes. Reviewed-by: Ilia Mirkin --- src/gallium/auxiliary/tgsi/tgsi_info.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium/auxiliary/tgsi/tgsi_info.c') diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c index eb447cb6557..929531109e5 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_info.c +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c @@ -302,9 +302,9 @@ tgsi_get_processor_name( uint processor ) return "fragment shader"; case TGSI_PROCESSOR_GEOMETRY: return "geometry shader"; - case TGSI_PROCESSOR_TESSCTRL: + case TGSI_PROCESSOR_TESS_CTRL: return "tessellation control shader"; - case TGSI_PROCESSOR_TESSEVAL: + case TGSI_PROCESSOR_TESS_EVAL: return "tessellation evaluation shader"; default: return "unknown shader type!"; -- cgit v1.2.3