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authorJakob Bornecrantz <[email protected]>2009-05-15 01:07:05 +0200
committerJakob Bornecrantz <[email protected]>2009-06-01 11:19:39 +0100
commitdfa4ebcbcc9c7e9e7562f73a4ddc367756623e5e (patch)
tree25627d97f69fd45dc37c19484b99a06f3d0ed018 /src/gallium/auxiliary/rbug/rbug_texture.c
parentaee1a6f70413235c0c4c2c2adfca97d5128a155e (diff)
rbug: Add Gallium Remote Debugger Protocol code
This is the (de)marshalling and connection managment code
Diffstat (limited to 'src/gallium/auxiliary/rbug/rbug_texture.c')
-rw-r--r--src/gallium/auxiliary/rbug/rbug_texture.c631
1 files changed, 631 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/rbug/rbug_texture.c b/src/gallium/auxiliary/rbug/rbug_texture.c
new file mode 100644
index 00000000000..5a918fe6bc0
--- /dev/null
+++ b/src/gallium/auxiliary/rbug/rbug_texture.c
@@ -0,0 +1,631 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This file holds the function implementation for one of the rbug extensions.
+ * Prototypes and declerations of functions and structs is in the same folder
+ * in the header file matching this file's name.
+ *
+ * The functions starting rbug_send_* encodes a call to the write format and
+ * sends that to the supplied connection, while functions starting with
+ * rbug_demarshal_* demarshal data in the wire protocol.
+ *
+ * Functions ending with _reply are replies to requests.
+ */
+
+#include "rbug_internal.h"
+#include "rbug/rbug_texture.h"
+
+int rbug_send_texture_list(struct rbug_connection *__con,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
+int rbug_send_texture_info(struct rbug_connection *__con,
+ rbug_texture_t texture,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(8); /* texture */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(8, rbug_texture_t, texture); /* texture */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
+int rbug_send_texture_write(struct rbug_connection *__con,
+ rbug_texture_t texture,
+ uint32_t face,
+ uint32_t level,
+ uint32_t zslice,
+ uint32_t x,
+ uint32_t y,
+ uint32_t w,
+ uint32_t h,
+ uint8_t *data,
+ uint32_t data_len,
+ uint32_t stride,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(8); /* texture */
+ LEN(4); /* face */
+ LEN(4); /* level */
+ LEN(4); /* zslice */
+ LEN(4); /* x */
+ LEN(4); /* y */
+ LEN(4); /* w */
+ LEN(4); /* h */
+ LEN_ARRAY(1, data); /* data */
+ LEN(4); /* stride */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_WRITE));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(8, rbug_texture_t, texture); /* texture */
+ WRITE(4, uint32_t, face); /* face */
+ WRITE(4, uint32_t, level); /* level */
+ WRITE(4, uint32_t, zslice); /* zslice */
+ WRITE(4, uint32_t, x); /* x */
+ WRITE(4, uint32_t, y); /* y */
+ WRITE(4, uint32_t, w); /* w */
+ WRITE(4, uint32_t, h); /* h */
+ WRITE_ARRAY(1, uint8_t, data); /* data */
+ WRITE(4, uint32_t, stride); /* stride */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_TEXTURE_WRITE, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
+int rbug_send_texture_read(struct rbug_connection *__con,
+ rbug_texture_t texture,
+ uint32_t face,
+ uint32_t level,
+ uint32_t zslice,
+ uint32_t x,
+ uint32_t y,
+ uint32_t w,
+ uint32_t h,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(8); /* texture */
+ LEN(4); /* face */
+ LEN(4); /* level */
+ LEN(4); /* zslice */
+ LEN(4); /* x */
+ LEN(4); /* y */
+ LEN(4); /* w */
+ LEN(4); /* h */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(8, rbug_texture_t, texture); /* texture */
+ WRITE(4, uint32_t, face); /* face */
+ WRITE(4, uint32_t, level); /* level */
+ WRITE(4, uint32_t, zslice); /* zslice */
+ WRITE(4, uint32_t, x); /* x */
+ WRITE(4, uint32_t, y); /* y */
+ WRITE(4, uint32_t, w); /* w */
+ WRITE(4, uint32_t, h); /* h */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_TEXTURE_READ, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
+int rbug_send_texture_list_reply(struct rbug_connection *__con,
+ uint32_t serial,
+ rbug_texture_t *textures,
+ uint32_t textures_len,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(4); /* serial */
+ LEN_ARRAY(8, textures); /* textures */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST_REPLY));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(4, uint32_t, serial); /* serial */
+ WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST_REPLY, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
+int rbug_send_texture_info_reply(struct rbug_connection *__con,
+ uint32_t serial,
+ uint32_t target,
+ uint32_t format,
+ uint32_t *width,
+ uint32_t width_len,
+ uint32_t *height,
+ uint32_t height_len,
+ uint32_t *depth,
+ uint32_t depth_len,
+ uint32_t blockw,
+ uint32_t blockh,
+ uint32_t blocksize,
+ uint32_t last_level,
+ uint32_t nr_samples,
+ uint32_t tex_usage,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(4); /* serial */
+ LEN(4); /* target */
+ LEN(4); /* format */
+ LEN_ARRAY(4, width); /* width */
+ LEN_ARRAY(4, height); /* height */
+ LEN_ARRAY(4, depth); /* depth */
+ LEN(4); /* blockw */
+ LEN(4); /* blockh */
+ LEN(4); /* blocksize */
+ LEN(4); /* last_level */
+ LEN(4); /* nr_samples */
+ LEN(4); /* tex_usage */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO_REPLY));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(4, uint32_t, serial); /* serial */
+ WRITE(4, uint32_t, target); /* target */
+ WRITE(4, uint32_t, format); /* format */
+ WRITE_ARRAY(4, uint32_t, width); /* width */
+ WRITE_ARRAY(4, uint32_t, height); /* height */
+ WRITE_ARRAY(4, uint32_t, depth); /* depth */
+ WRITE(4, uint32_t, blockw); /* blockw */
+ WRITE(4, uint32_t, blockh); /* blockh */
+ WRITE(4, uint32_t, blocksize); /* blocksize */
+ WRITE(4, uint32_t, last_level); /* last_level */
+ WRITE(4, uint32_t, nr_samples); /* nr_samples */
+ WRITE(4, uint32_t, tex_usage); /* tex_usage */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO_REPLY, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
+int rbug_send_texture_read_reply(struct rbug_connection *__con,
+ uint32_t serial,
+ uint32_t format,
+ uint32_t blockw,
+ uint32_t blockh,
+ uint32_t blocksize,
+ uint8_t *data,
+ uint32_t data_len,
+ uint32_t stride,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(4); /* serial */
+ LEN(4); /* format */
+ LEN(4); /* blockw */
+ LEN(4); /* blockh */
+ LEN(4); /* blocksize */
+ LEN_ARRAY(1, data); /* data */
+ LEN(4); /* stride */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ_REPLY));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(4, uint32_t, serial); /* serial */
+ WRITE(4, uint32_t, format); /* format */
+ WRITE(4, uint32_t, blockw); /* blockw */
+ WRITE(4, uint32_t, blockh); /* blockh */
+ WRITE(4, uint32_t, blocksize); /* blocksize */
+ WRITE_ARRAY(1, uint8_t, data); /* data */
+ WRITE(4, uint32_t, stride); /* stride */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_TEXTURE_READ_REPLY, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
+struct rbug_proto_texture_list * rbug_demarshal_texture_list(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_texture_list *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_TEXTURE_LIST)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+
+ return ret;
+}
+
+struct rbug_proto_texture_info * rbug_demarshal_texture_info(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_texture_info *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_TEXTURE_INFO)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(8, rbug_texture_t, texture); /* texture */
+
+ return ret;
+}
+
+struct rbug_proto_texture_write * rbug_demarshal_texture_write(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_texture_write *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_TEXTURE_WRITE)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(8, rbug_texture_t, texture); /* texture */
+ READ(4, uint32_t, face); /* face */
+ READ(4, uint32_t, level); /* level */
+ READ(4, uint32_t, zslice); /* zslice */
+ READ(4, uint32_t, x); /* x */
+ READ(4, uint32_t, y); /* y */
+ READ(4, uint32_t, w); /* w */
+ READ(4, uint32_t, h); /* h */
+ READ_ARRAY(1, uint8_t, data); /* data */
+ READ(4, uint32_t, stride); /* stride */
+
+ return ret;
+}
+
+struct rbug_proto_texture_read * rbug_demarshal_texture_read(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_texture_read *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_TEXTURE_READ)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(8, rbug_texture_t, texture); /* texture */
+ READ(4, uint32_t, face); /* face */
+ READ(4, uint32_t, level); /* level */
+ READ(4, uint32_t, zslice); /* zslice */
+ READ(4, uint32_t, x); /* x */
+ READ(4, uint32_t, y); /* y */
+ READ(4, uint32_t, w); /* w */
+ READ(4, uint32_t, h); /* h */
+
+ return ret;
+}
+
+struct rbug_proto_texture_list_reply * rbug_demarshal_texture_list_reply(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_texture_list_reply *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_TEXTURE_LIST_REPLY)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(4, uint32_t, serial); /* serial */
+ READ_ARRAY(8, rbug_texture_t, textures); /* textures */
+
+ return ret;
+}
+
+struct rbug_proto_texture_info_reply * rbug_demarshal_texture_info_reply(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_texture_info_reply *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_TEXTURE_INFO_REPLY)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(4, uint32_t, serial); /* serial */
+ READ(4, uint32_t, target); /* target */
+ READ(4, uint32_t, format); /* format */
+ READ_ARRAY(4, uint32_t, width); /* width */
+ READ_ARRAY(4, uint32_t, height); /* height */
+ READ_ARRAY(4, uint32_t, depth); /* depth */
+ READ(4, uint32_t, blockw); /* blockw */
+ READ(4, uint32_t, blockh); /* blockh */
+ READ(4, uint32_t, blocksize); /* blocksize */
+ READ(4, uint32_t, last_level); /* last_level */
+ READ(4, uint32_t, nr_samples); /* nr_samples */
+ READ(4, uint32_t, tex_usage); /* tex_usage */
+
+ return ret;
+}
+
+struct rbug_proto_texture_read_reply * rbug_demarshal_texture_read_reply(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_texture_read_reply *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_TEXTURE_READ_REPLY)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(4, uint32_t, serial); /* serial */
+ READ(4, uint32_t, format); /* format */
+ READ(4, uint32_t, blockw); /* blockw */
+ READ(4, uint32_t, blockh); /* blockh */
+ READ(4, uint32_t, blocksize); /* blocksize */
+ READ_ARRAY(1, uint8_t, data); /* data */
+ READ(4, uint32_t, stride); /* stride */
+
+ return ret;
+}