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authorDave Airlie <[email protected]>2019-06-24 14:45:36 +1000
committerDave Airlie <[email protected]>2019-07-07 16:23:27 +1000
commit4f709c86a92e561b4b72f6ace44e1fbf9fae5e67 (patch)
tree69530e3b9cccaa7f7806e66b721ce3fa1fe615c5 /src/gallium/auxiliary/gallivm
parent4271430dd75f5a05ade6040c5daa57e901ebdef5 (diff)
vertex shader: add exec masking (v2)
As suggested by Roland this is just a compare of fetch_max vs the counter, much simpler than my original spaghetti code. We require the vertex shader to have an exec mask to get proper ssbo/image load/atore/atomics semantics Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm')
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