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authorDominik Drees <[email protected]>2019-04-15 11:05:46 +0200
committerRoland Scheidegger <[email protected]>2019-04-17 22:16:19 +0000
commit829f278ad0042b0bb5026b10e7393fa3e11498b2 (patch)
treebe70f2a88884faab0af3ec7c0bf6478929f75b11 /src/gallium/auxiliary/gallivm/lp_bld_init.c
parentad6dc13fc70a9802be41c1b9bb9e3487adb7ca7f (diff)
Add no_aos_sampling GALLIVM_PERF option
This forces using general sampling and should improve precision and performance in some cases.
Diffstat (limited to 'src/gallium/auxiliary/gallivm/lp_bld_init.c')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_init.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_init.c b/src/gallium/auxiliary/gallivm/lp_bld_init.c
index e8bca5bc3af..ee64bc9b953 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_init.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_init.c
@@ -65,6 +65,7 @@ static const struct debug_named_value lp_bld_perf_flags[] = {
{ "no_brilinear", GALLIVM_PERF_NO_BRILINEAR, "disable brilinear optimization" },
{ "no_rho_approx", GALLIVM_PERF_NO_RHO_APPROX, "disable rho_approx optimization" },
{ "no_quad_lod", GALLIVM_PERF_NO_QUAD_LOD, "disable quad_lod optimization" },
+ { "no_aos_sampling", GALLIVM_PERF_NO_AOS_SAMPLING, "disable aos sampling optimization" },
{ "nopt", GALLIVM_PERF_NO_OPT, "disable optimization passes to speed up shader compilation" },
{ "no_filter_hacks", GALLIVM_PERF_NO_BRILINEAR | GALLIVM_PERF_NO_RHO_APPROX |
GALLIVM_PERF_NO_QUAD_LOD, "disable filter optimization hacks" },