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authorDave Airlie <[email protected]>2017-05-02 15:29:28 +1000
committerDave Airlie <[email protected]>2017-05-03 06:31:20 +1000
commit3c730639740f9b1243e95d06e6608cb54649be9a (patch)
treee995659a6f3a42bd3a740879407bc2e73a995e14 /src/gallium/auxiliary/gallivm/lp_bld_init.c
parentb539335e50b355854202c4b1b42aa4ddbe9289fa (diff)
radv: fix stencil only clears.
If we are clearing stencil only, we still need to provide a a valid Z output from the vertex shader, we can't rely on the depth clear value having any meaning, as we use this for the position output, and it could get clipped, so we don't end up clearing anything. Fixes: dEQP-VK.renderpass.simple.stencil since I added S8 support. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm/lp_bld_init.c')
0 files changed, 0 insertions, 0 deletions