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authorRoland Scheidegger <[email protected]>2013-05-17 23:13:51 +0200
committerRoland Scheidegger <[email protected]>2013-05-18 00:31:49 +0200
commitd7e811c0b0f51df85a624a5784518e274a1db173 (patch)
tree532c8950c62d22d970078ca2db5faab838a3e743 /src/gallium/auxiliary/gallivm/lp_bld_format_soa.c
parent0346e9b3bb24cf79c182a86fd8445251dfaa64ca (diff)
gallivm: handle z32s8x24 format for sampling
Since we can only sample either depth or stencil but not both only load the required bits which makes things a bit easier (it requires special handling since the format doesn't fit into 32bit). The logic for deciding if depth or stencil should be sampled is a bit odd, but seems to be what other drivers and statetrackers do: if it's a format with both depth and stencil (or just with depth) then sample depth, for sampling stencil a sampler view format with only stencil is required. Also while here fix up stencil sampling for other formats as well, though this isn't supported by mesa (ARB_stencil_texturing), and while blits would use it they don't work neither since they'd also need stencil export. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/gallivm/lp_bld_format_soa.c')
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_format_soa.c59
1 files changed, 51 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_format_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_format_soa.c
index 54ca61a0c38..edc24424289 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_format_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_format_soa.c
@@ -51,16 +51,25 @@ lp_build_format_swizzle_soa(const struct util_format_description *format_desc,
assert(UTIL_FORMAT_SWIZZLE_1 == PIPE_SWIZZLE_ONE);
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
+ enum util_format_swizzle swizzle;
+ LLVMValueRef depth_or_stencil;
+
+ if (util_format_has_stencil(format_desc) &&
+ !util_format_has_depth(format_desc)) {
+ assert(!bld->type.floating);
+ swizzle = format_desc->swizzle[1];
+ }
+ else {
+ assert(bld->type.floating);
+ swizzle = format_desc->swizzle[0];
+ }
/*
- * Return zzz1 for depth-stencil formats.
- *
- * XXX: Allow to control the depth swizzle with an additional parameter,
- * as the caller may wish another depth swizzle, or retain the stencil
- * value.
+ * Return zzz1 or sss1 for depth-stencil formats here.
+ * Correct swizzling will be handled by apply_sampler_swizzle() later.
*/
- enum util_format_swizzle swizzle = format_desc->swizzle[0];
- LLVMValueRef depth = lp_build_swizzle_soa_channel(bld, unswizzled, swizzle);
- swizzled_out[2] = swizzled_out[1] = swizzled_out[0] = depth;
+ depth_or_stencil = lp_build_swizzle_soa_channel(bld, unswizzled, swizzle);
+
+ swizzled_out[2] = swizzled_out[1] = swizzled_out[0] = depth_or_stencil;
swizzled_out[3] = bld->one;
}
else {
@@ -392,6 +401,40 @@ lp_build_fetch_rgba_soa(struct gallivm_state *gallivm,
return;
}
+ if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS &&
+ format_desc->block.bits == 64) {
+ /*
+ * special case the format is 64 bits but we only require
+ * 32bit (or 8bit) from each block.
+ */
+ LLVMValueRef packed;
+
+ if (format_desc->format == PIPE_FORMAT_X32_S8X24_UINT) {
+ /*
+ * for stencil simply fix up offsets - could in fact change
+ * base_ptr instead even outside the shader.
+ */
+ unsigned mask = (1 << 8) - 1;
+ LLVMValueRef s_offset = lp_build_const_int_vec(gallivm, type, 4);
+ offset = LLVMBuildAdd(builder, offset, s_offset, "");
+ packed = lp_build_gather(gallivm, type.length,
+ 32, type.width, base_ptr, offset);
+ packed = LLVMBuildAnd(builder, packed,
+ lp_build_const_int_vec(gallivm, type, mask), "");
+ }
+ else {
+ assert (format_desc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT);
+ packed = lp_build_gather(gallivm, type.length,
+ 32, type.width, base_ptr, offset);
+ packed = LLVMBuildBitCast(builder, packed,
+ lp_build_vec_type(gallivm, type), "");
+ }
+ /* for consistency with lp_build_unpack_rgba_soa() return sss1 or zzz1 */
+ rgba_out[0] = rgba_out[1] = rgba_out[2] = packed;
+ rgba_out[3] = lp_build_const_vec(gallivm, type, 1.0f);
+ return;
+ }
+
/*
* Try calling lp_build_fetch_rgba_aos for all pixels.
*/