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authorRoland Scheidegger <[email protected]>2014-12-17 20:16:07 +0100
committerRoland Scheidegger <[email protected]>2014-12-17 20:17:42 +0100
commitf97b731c82afb06cfd6ffebc90a3e098a9a1b308 (patch)
treefb449cef43ca2426634359cb9434260b54b7e004 /src/gallium/auxiliary/draw
parentbc18b48924f9acc9999643193ad04694d7baaaeb (diff)
draw: revert using correct order for prim decomposition.
This reverts db3dfcfe90a3d27e6020e0d3642f8ab0330e57be. The commit was correct but we've got some precision problems later in llvmpipe (or possibly in draw clip) due to the vertices coming in in different order, causing some internal test failures. So revert for now. (Will only affect drivers which actually support constant-interpolated attributes and not just flatshading.)
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_decompose.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_decompose.h b/src/gallium/auxiliary/draw/draw_pt_decompose.h
index 0b2522c08f0..c4fab6548b9 100644
--- a/src/gallium/auxiliary/draw/draw_pt_decompose.h
+++ b/src/gallium/auxiliary/draw/draw_pt_decompose.h
@@ -3,6 +3,8 @@
const boolean quads_flatshade_last = \
draw->quads_always_flatshade_last; \
const boolean last_vertex_last = \
- !draw->rasterizer->flatshade_first;
+ !(draw->rasterizer->flatshade && \
+ draw->rasterizer->flatshade_first);
+/* FIXME: the draw->rasterizer->flatshade part is really wrong */
#include "draw_decompose_tmp.h"