diff options
author | Brian Paul <[email protected]> | 2010-09-21 09:57:25 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-09-21 09:57:25 -0600 |
commit | d49f153ab36fec16f687f35f3a9aaf19fb7254be (patch) | |
tree | 227a3561c276b5d9a6b20fd2bd5b4b7775b03086 /src/gallium/auxiliary/draw | |
parent | 441344ba7ed2a1d162ee33ac4bac4bf645188ceb (diff) | |
parent | 77af10955462819d973a395270777c5b8217f6ae (diff) |
Merge branch 'sprite-coord'
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 56 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.h | 12 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_aaline.c | 9 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_aapoint.c | 8 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_validate.c | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 118 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 17 |
7 files changed, 141 insertions, 83 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 937b0934798..b07de76a498 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -413,6 +413,42 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable ) } + +/** + * Allocate an extra vertex/geometry shader vertex attribute. + * This is used by some of the optional draw module stages such + * as wide_point which may need to allocate additional generic/texcoord + * attributes. + */ +int +draw_alloc_extra_vertex_attrib(struct draw_context *draw, + uint semantic_name, uint semantic_index) +{ + const int num_outputs = draw_current_shader_outputs(draw); + const int n = draw->extra_shader_outputs.num; + + assert(n < Elements(draw->extra_shader_outputs.semantic_name)); + + draw->extra_shader_outputs.semantic_name[n] = semantic_name; + draw->extra_shader_outputs.semantic_index[n] = semantic_index; + draw->extra_shader_outputs.slot[n] = num_outputs + n; + draw->extra_shader_outputs.num++; + + return draw->extra_shader_outputs.slot[n]; +} + + +/** + * Remove all extra vertex attributes that were allocated with + * draw_alloc_extra_vertex_attrib(). + */ +void +draw_remove_extra_vertex_attribs(struct draw_context *draw) +{ + draw->extra_shader_outputs.num = 0; +} + + /** * Ask the draw module for the location/slot of the given vertex attribute in * a post-transformed vertex. @@ -446,12 +482,12 @@ draw_find_shader_output(const struct draw_context *draw, return i; } - /* XXX there may be more than one extra vertex attrib. - * For example, simulated gl_FragCoord and gl_PointCoord. - */ - if (draw->extra_shader_outputs.semantic_name == semantic_name && - draw->extra_shader_outputs.semantic_index == semantic_index) { - return draw->extra_shader_outputs.slot; + /* Search the extra vertex attributes */ + for (i = 0; i < draw->extra_shader_outputs.num; i++) { + if (draw->extra_shader_outputs.semantic_name[i] == semantic_name && + draw->extra_shader_outputs.semantic_index[i] == semantic_index) { + return draw->extra_shader_outputs.slot[i]; + } } return 0; @@ -470,16 +506,18 @@ draw_find_shader_output(const struct draw_context *draw, uint draw_num_shader_outputs(const struct draw_context *draw) { - uint count = draw->vs.vertex_shader->info.num_outputs; + uint count; /* If a geometry shader is present, its outputs go to the * driver, else the vertex shader's outputs. */ if (draw->gs.geometry_shader) count = draw->gs.geometry_shader->info.num_outputs; + else + count = draw->vs.vertex_shader->info.num_outputs; + + count += draw->extra_shader_outputs.num; - if (draw->extra_shader_outputs.slot > 0) - count++; return count; } diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index 4f0d30123a4..1f27cbf488a 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -46,6 +46,7 @@ struct draw_context; struct draw_stage; struct draw_vertex_shader; struct draw_geometry_shader; +struct draw_fragment_shader; struct tgsi_sampler; #define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */ @@ -138,6 +139,17 @@ void draw_delete_vertex_shader(struct draw_context *draw, /* + * Fragment shader functions + */ +struct draw_fragment_shader * +draw_create_fragment_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); +void draw_bind_fragment_shader(struct draw_context *draw, + struct draw_fragment_shader *dvs); +void draw_delete_fragment_shader(struct draw_context *draw, + struct draw_fragment_shader *dvs); + +/* * Geometry shader functions */ struct draw_geometry_shader * diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c index eac21110be4..d1aba763098 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c @@ -688,10 +688,9 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header) aaline->tex_slot = draw_current_shader_outputs(draw); aaline->pos_slot = draw_current_shader_position_output(draw);; - /* advertise the extra post-transformed vertex attribute */ - draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib; - draw->extra_shader_outputs.slot = aaline->tex_slot; + /* allocate the extra post-transformed vertex attribute */ + (void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC, + aaline->fs->generic_attrib); /* how many samplers? */ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ @@ -744,7 +743,7 @@ aaline_flush(struct draw_stage *stage, unsigned flags) draw->suspend_flushing = FALSE; - draw->extra_shader_outputs.slot = 0; + draw_remove_extra_vertex_attribs(draw); } diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c index d406a86ccb5..5ea552f51c1 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c @@ -701,9 +701,9 @@ aapoint_first_point(struct draw_stage *stage, struct prim_header *header) aapoint->pos_slot = draw_current_shader_position_output(draw); - draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_shader_outputs.semantic_index = aapoint->fs->generic_attrib; - draw->extra_shader_outputs.slot = aapoint->tex_slot; + /* allocate the extra post-transformed vertex attribute */ + (void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC, + aapoint->fs->generic_attrib); /* find psize slot in post-transform vertex */ aapoint->psize_slot = -1; @@ -754,7 +754,7 @@ aapoint_flush(struct draw_stage *stage, unsigned flags) draw->suspend_flushing = FALSE; - draw->extra_shader_outputs.slot = 0; + draw_remove_extra_vertex_attribs(draw); } diff --git a/src/gallium/auxiliary/draw/draw_pipe_validate.c b/src/gallium/auxiliary/draw/draw_pipe_validate.c index 8b925439876..c575a8ac7ca 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_validate.c +++ b/src/gallium/auxiliary/draw/draw_pipe_validate.c @@ -172,7 +172,7 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage ) wide_lines = (rast->line_width > draw->pipeline.wide_line_threshold && !rast->line_smooth); - /* drawing large points? */ + /* drawing large/sprite points (but not AA points)? */ if (rast->sprite_coord_enable && draw->pipeline.point_sprite) wide_points = TRUE; else if (rast->point_smooth && draw->pipeline.aapoint) @@ -207,7 +207,7 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage ) precalc_flat = TRUE; } - if (wide_points || rast->sprite_coord_enable) { + if (wide_points) { draw->pipeline.wide_point->next = next; next = draw->pipeline.wide_point; } diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index ee2945c7c97..3646c6a7145 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -57,26 +57,24 @@ #include "util/u_memory.h" #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" +#include "draw_fs.h" #include "draw_vs.h" #include "draw_pipe.h" struct widepoint_stage { - struct draw_stage stage; + struct draw_stage stage; /**< base class */ float half_point_size; float xbias; float ybias; - uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS]; - uint texcoord_enable[PIPE_MAX_SHADER_OUTPUTS]; - uint num_texcoords; - uint texcoord_mode; + /** for automatic texcoord generation/replacement */ + uint num_texcoord_gen; + uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS]; int psize_slot; - - int point_coord_fs_input; /**< input for pointcoord */ }; @@ -96,30 +94,20 @@ widepoint_stage( struct draw_stage *stage ) static void set_texcoords(const struct widepoint_stage *wide, struct vertex_header *v, const float tc[4]) { + const struct draw_context *draw = wide->stage.draw; + const struct pipe_rasterizer_state *rast = draw->rasterizer; + const uint texcoord_mode = rast->sprite_coord_mode; uint i; - for (i = 0; i < wide->num_texcoords; i++) { - if (wide->texcoord_enable[i]) { - uint j = wide->texcoord_slot[i]; - v->data[j][0] = tc[0]; - if (wide->texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) - v->data[j][1] = 1.0f - tc[1]; - else - v->data[j][1] = tc[1]; - v->data[j][2] = tc[2]; - v->data[j][3] = tc[3]; - } - } - if (wide->point_coord_fs_input >= 0) { - /* put gl_PointCoord into the extra vertex slot */ - uint slot = wide->stage.draw->extra_shader_outputs.slot; + for (i = 0; i < wide->num_texcoord_gen; i++) { + const uint slot = wide->texcoord_gen_slot[i]; v->data[slot][0] = tc[0]; - if (wide->texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) + if (texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) v->data[slot][1] = 1.0f - tc[1]; else v->data[slot][1] = tc[1]; - v->data[slot][2] = 0.0F; - v->data[slot][3] = 1.0F; + v->data[slot][2] = tc[2]; + v->data[slot][3] = tc[3]; } } @@ -201,18 +189,9 @@ static void widepoint_point( struct draw_stage *stage, } -static int -find_pntc_input_attrib(struct draw_context *draw) -{ - /* Scan the fragment program's input decls to find the pointcoord - * attribute. The xy components will store the point coord. - */ - return 0; /* XXX fix this */ -} - - -static void widepoint_first_point( struct draw_stage *stage, - struct prim_header *header ) +static void +widepoint_first_point(struct draw_stage *stage, + struct prim_header *header) { struct widepoint_stage *wide = widepoint_stage(stage); struct draw_context *draw = stage->draw; @@ -244,31 +223,49 @@ static void widepoint_first_point( struct draw_stage *stage, stage->point = draw_pipe_passthrough_point; } + draw_remove_extra_vertex_attribs(draw); + if (rast->point_quad_rasterization) { - /* find vertex shader texcoord outputs */ - const struct draw_vertex_shader *vs = draw->vs.vertex_shader; - uint i, j = 0; - wide->texcoord_mode = rast->sprite_coord_mode; - for (i = 0; i < vs->info.num_outputs; i++) { - if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) { - wide->texcoord_slot[j] = i; - wide->texcoord_enable[j] = (rast->sprite_coord_enable >> j) & 1; - j++; + const struct draw_fragment_shader *fs = draw->fs.fragment_shader; + uint i; + + wide->num_texcoord_gen = 0; + + /* Loop over fragment shader inputs looking for generic inputs + * for which bit 'k' in sprite_coord_enable is set. + */ + for (i = 0; i < fs->info.num_inputs; i++) { + if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) { + const int generic_index = fs->info.input_semantic_index[i]; + /* Note that sprite_coord enable is a bitfield of + * PIPE_MAX_SHADER_OUTPUTS bits. + */ + if (generic_index < PIPE_MAX_SHADER_OUTPUTS && + (rast->sprite_coord_enable & (1 << generic_index))) { + /* OK, this generic attribute needs to be replaced with a + * texcoord (see above). + */ + int slot = draw_find_shader_output(draw, + TGSI_SEMANTIC_GENERIC, + generic_index); + + if (slot > 0) { + /* there's already a post-vertex shader attribute + * for this fragment shader input attribute. + */ + } + else { + /* need to allocate a new post-vertex shader attribute */ + slot = draw_alloc_extra_vertex_attrib(draw, + TGSI_SEMANTIC_GENERIC, + generic_index); + } + + /* add this slot to the texcoord-gen list */ + wide->texcoord_gen_slot[wide->num_texcoord_gen++] = slot; + } } } - wide->num_texcoords = j; - - /* find fragment shader PointCoord input */ - wide->point_coord_fs_input = find_pntc_input_attrib(draw); - - /* setup extra vp output (point coord implemented as a texcoord) */ - draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; - draw->extra_shader_outputs.semantic_index = 0; - draw->extra_shader_outputs.slot = draw_current_shader_outputs(draw); - } - else { - wide->point_coord_fs_input = -1; - draw->extra_shader_outputs.slot = 0; } wide->psize_slot = -1; @@ -295,7 +292,8 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags ) stage->point = widepoint_first_point; stage->next->flush( stage->next, flags ); - stage->draw->extra_shader_outputs.slot = 0; + + draw_remove_extra_vertex_attribs(draw); /* restore original rasterizer state */ if (draw->rast_handle) { diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 362f563ba6a..d417f825a0f 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -250,6 +250,11 @@ struct draw_context struct tgsi_sampler **samplers; } gs; + /** Fragment shader state */ + struct { + struct draw_fragment_shader *fragment_shader; + } fs; + /** Stream output (vertex feedback) state */ struct { struct pipe_stream_output_state state; @@ -266,9 +271,10 @@ struct draw_context /* If a prim stage introduces new vertex attributes, they'll be stored here */ struct { - uint semantic_name; - uint semantic_index; - int slot; + uint num; + uint semantic_name[10]; + uint semantic_index[10]; + uint slot[10]; } extra_shader_outputs; unsigned reduced_prim; @@ -362,6 +368,11 @@ void draw_gs_destroy( struct draw_context *draw ); uint draw_current_shader_outputs(const struct draw_context *draw); uint draw_current_shader_position_output(const struct draw_context *draw); +int draw_alloc_extra_vertex_attrib(struct draw_context *draw, + uint semantic_name, uint semantic_index); +void draw_remove_extra_vertex_attribs(struct draw_context *draw); + + /******************************************************************************* * Vertex processing (was passthrough) code: */ |