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authorZack Rusin <[email protected]>2013-06-06 09:07:33 -0400
committerZack Rusin <[email protected]>2013-06-10 22:04:28 -0400
commitbabe35a067d1610d9032cc28eec8e16b18685621 (patch)
tree9c84b9f48f59e563e3bf5162ee5bb24998129320 /src/gallium/auxiliary/draw/draw_vs.h
parent3d08eada3450aa8801aed194afea99c816dd71f0 (diff)
draw: implement distance culling
Works similarly to clip distance. If the cull distance is negative for all vertices against a specific plane then the primitive is culled. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
index 798b004ebd4..7635abaade5 100644
--- a/src/gallium/auxiliary/draw/draw_vs.h
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -113,6 +113,7 @@ struct draw_vertex_shader {
unsigned edgeflag_output;
unsigned clipvertex_output;
unsigned clipdistance_output[2];
+ unsigned culldistance_output[2];
/* Extracted from shader:
*/
const float (*immediates)[4];