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author | Roland Scheidegger <[email protected]> | 2014-11-18 22:46:00 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2014-11-19 18:35:30 +0100 |
commit | 4b6d6642d2c64ce67d65ead480fb99104a7e2d3a (patch) | |
tree | acea1eac94a65c073a4545c0a15960d524a14b21 /src/gallium/auxiliary/draw/draw_vs.h | |
parent | 9460cd39e8c74a6a8aba7e5c57bb4929ab135c29 (diff) |
draw: fixes for vertex shaders outputting layer or viewport index
Mostly add a couple cases so we don't just check gs for this.
There's only one gotcha, the built-in vp transform in the llvm vs can't
handle it (this would be fixable though non-trivial due to vp index being
non-constant for the SoA outputs, but we don't use it if there's a gs
neither - the whole clip/vp transform integration there is suboptimal).
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.h')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h index 79dbfb71549..1d54e7ef298 100644 --- a/src/gallium/auxiliary/draw/draw_vs.h +++ b/src/gallium/auxiliary/draw/draw_vs.h @@ -110,6 +110,7 @@ struct draw_vertex_shader { struct tgsi_shader_info info; unsigned position_output; + unsigned viewport_index_output; unsigned edgeflag_output; unsigned clipvertex_output; unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; |