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authorKeith Whitwell <[email protected]>2008-05-21 09:44:16 +0100
committerKeith Whitwell <[email protected]>2008-05-23 09:16:56 +0100
commit1ba10e5ccf5cd0c990922e982e1e9bc6be48a5e4 (patch)
tree8c8a201f4e620f3e3edca3999989399793a1dae9 /src/gallium/auxiliary/draw/draw_vs.h
parentba738a3135415de8b381cd8845cd6c435d5747a8 (diff)
draw: add aos vertex shader varient
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
index 6bfc2c8d752..5a8d0da06d6 100644
--- a/src/gallium/auxiliary/draw/draw_vs.h
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -162,6 +162,16 @@ struct draw_vertex_shader *
draw_create_vs_llvm(struct draw_context *draw,
const struct pipe_shader_state *templ);
+
+
+struct draw_vs_varient_key;
+struct draw_vertex_shader;
+
+struct draw_vs_varient *draw_vs_varient_aos_sse( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key );
+
+
+
/********************************************************************************
* Helpers for vs implementations that don't do their own fetch/emit varients.
* Means these can be shared between shaders.