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authorZack Rusin <[email protected]>2013-05-24 16:17:26 -0400
committerZack Rusin <[email protected]>2013-05-25 09:49:20 -0400
commit7756aae815a26c533948081c2c319c20bcf5962c (patch)
tree36ca7a4f867101633387215925ce3e0d123f7e94 /src/gallium/auxiliary/draw/draw_vs.c
parenteaabb4ead07ae043ecc789024028e225ebd0f318 (diff)
draw: implement support for multiple viewports
This adds support for multiple viewports to the draw module. Multiple viewports depend on the presence of geometry shaders which can write the viewport index. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c
index afec3760e77..95f678ab2cd 100644
--- a/src/gallium/auxiliary/draw/draw_vs.c
+++ b/src/gallium/auxiliary/draw/draw_vs.c
@@ -49,13 +49,6 @@
DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE)
-void draw_vs_set_viewport( struct draw_context *draw,
- const struct pipe_viewport_state *viewport )
-{
-}
-
-
-
struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context *draw,
const struct pipe_shader_state *shader)