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authorZack Rusin <[email protected]>2010-06-25 19:31:09 -0400
committerZack Rusin <[email protected]>2010-06-25 19:33:27 -0400
commit8ebfcf31eb905b7d47e520c04420620ae21bdf4e (patch)
treed1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d /src/gallium/auxiliary/draw/draw_private.h
parent5cf1921e6d7ba36e6e882094d3280e3cd363df61 (diff)
draw: limit the number of vertex shader variants kept around
we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 4584033bc2b..54944a7c67a 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -81,6 +81,9 @@ struct vertex_header {
#define UNDEFINED_VERTEX_ID 0xffff
+/* maximum number of shader variants we can cache */
+#define DRAW_MAX_SHADER_VARIANTS 1024
+
/**
* Private context for the drawing module.
*/