From 8ebfcf31eb905b7d47e520c04420620ae21bdf4e Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Fri, 25 Jun 2010 19:31:09 -0400 Subject: draw: limit the number of vertex shader variants kept around we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders. --- src/gallium/auxiliary/draw/draw_private.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/gallium/auxiliary/draw/draw_private.h') diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 4584033bc2b..54944a7c67a 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -81,6 +81,9 @@ struct vertex_header { #define UNDEFINED_VERTEX_ID 0xffff +/* maximum number of shader variants we can cache */ +#define DRAW_MAX_SHADER_VARIANTS 1024 + /** * Private context for the drawing module. */ -- cgit v1.2.3