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authorZack Rusin <[email protected]>2013-02-18 04:00:19 -0800
committerZack Rusin <[email protected]>2013-03-27 03:53:02 -0700
commite96f4e3b853ff5fe4d927c69695c0b5f1966d448 (patch)
tree0ec9030bb93df2046f73afed5bcb999ca8af5e68 /src/gallium/auxiliary/draw/draw_context.h
parentedcebe665d1204269f5961079a63c5f632cf3f07 (diff)
gallium/llvm: implement geometry shaders in the llvm paths
This commits implements code generation of the geometry shaders in the SOA paths. All the code is there but bugs are likely present. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index 18c8595f8cf..369f6c80fa0 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -282,4 +282,9 @@ draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
int
draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
+#ifdef HAVE_LLVM
+boolean
+draw_get_option_use_llvm(void);
+#endif
+
#endif /* DRAW_CONTEXT_H */