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authorMarek Olšák <[email protected]>2015-03-02 16:32:25 +0100
committerMarek Olšák <[email protected]>2015-05-16 14:51:22 +0200
commit2a7da1bddbee2be09ae6c2276a04c658807720b0 (patch)
treec793a85568842b16b54d0af3ff2a3255a646f802 /src/gallium/auxiliary/cso_cache
parent267ad27ab64956dff857b8584c4862da2e7dfc78 (diff)
gallium/cso: add support for tessellation shaders
Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/cso_cache')
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.c93
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.h12
2 files changed, 105 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 31ffa7d9c0b..b3529099d65 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -82,6 +82,7 @@ struct cso_context {
struct u_vbuf *vbuf;
boolean has_geometry_shader;
+ boolean has_tessellation;
boolean has_streamout;
struct sampler_info samplers[PIPE_SHADER_TYPES];
@@ -108,6 +109,8 @@ struct cso_context {
void *fragment_shader, *fragment_shader_saved;
void *vertex_shader, *vertex_shader_saved;
void *geometry_shader, *geometry_shader_saved;
+ void *tessctrl_shader, *tessctrl_shader_saved;
+ void *tesseval_shader, *tesseval_shader_saved;
void *velements, *velements_saved;
struct pipe_query *render_condition, *render_condition_saved;
uint render_condition_mode, render_condition_mode_saved;
@@ -273,6 +276,10 @@ struct cso_context *cso_create_context( struct pipe_context *pipe )
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
ctx->has_geometry_shader = TRUE;
}
+ if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ ctx->has_tessellation = TRUE;
+ }
if (pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
ctx->has_streamout = TRUE;
@@ -812,6 +819,92 @@ void cso_restore_geometry_shader(struct cso_context *ctx)
ctx->geometry_shader_saved = NULL;
}
+void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle)
+{
+ assert(ctx->has_tessellation || !handle);
+
+ if (ctx->has_tessellation && ctx->tessctrl_shader != handle) {
+ ctx->tessctrl_shader = handle;
+ ctx->pipe->bind_tcs_state(ctx->pipe, handle);
+ }
+}
+
+void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle)
+{
+ if (handle == ctx->tessctrl_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
+ ctx->tessctrl_shader = NULL;
+ }
+ ctx->pipe->delete_tcs_state(ctx->pipe, handle);
+}
+
+void cso_save_tessctrl_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ assert(!ctx->tessctrl_shader_saved);
+ ctx->tessctrl_shader_saved = ctx->tessctrl_shader;
+}
+
+void cso_restore_tessctrl_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ if (ctx->tessctrl_shader_saved != ctx->tessctrl_shader) {
+ ctx->pipe->bind_tcs_state(ctx->pipe, ctx->tessctrl_shader_saved);
+ ctx->tessctrl_shader = ctx->tessctrl_shader_saved;
+ }
+ ctx->tessctrl_shader_saved = NULL;
+}
+
+void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle)
+{
+ assert(ctx->has_tessellation || !handle);
+
+ if (ctx->has_tessellation && ctx->tesseval_shader != handle) {
+ ctx->tesseval_shader = handle;
+ ctx->pipe->bind_tes_state(ctx->pipe, handle);
+ }
+}
+
+void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle)
+{
+ if (handle == ctx->tesseval_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_tes_state(ctx->pipe, NULL);
+ ctx->tesseval_shader = NULL;
+ }
+ ctx->pipe->delete_tes_state(ctx->pipe, handle);
+}
+
+void cso_save_tesseval_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ assert(!ctx->tesseval_shader_saved);
+ ctx->tesseval_shader_saved = ctx->tesseval_shader;
+}
+
+void cso_restore_tesseval_shader(struct cso_context *ctx)
+{
+ if (!ctx->has_tessellation) {
+ return;
+ }
+
+ if (ctx->tesseval_shader_saved != ctx->tesseval_shader) {
+ ctx->pipe->bind_tes_state(ctx->pipe, ctx->tesseval_shader_saved);
+ ctx->tesseval_shader = ctx->tesseval_shader_saved;
+ }
+ ctx->tesseval_shader_saved = NULL;
+}
+
/* clip state */
static INLINE void
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index aa56c589dad..cc50b60c6cd 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -141,6 +141,18 @@ void cso_save_geometry_shader(struct cso_context *cso);
void cso_restore_geometry_shader(struct cso_context *cso);
+void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle);
+void cso_save_tessctrl_shader(struct cso_context *cso);
+void cso_restore_tessctrl_shader(struct cso_context *cso);
+
+
+void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle);
+void cso_save_tesseval_shader(struct cso_context *cso);
+void cso_restore_tesseval_shader(struct cso_context *cso);
+
+
void cso_set_framebuffer(struct cso_context *cso,
const struct pipe_framebuffer_state *fb);
void cso_save_framebuffer(struct cso_context *cso);